Region denial - 2007/05/27 18:04Frailty tower Moon of Ndoria Kyonoke pit Cloud ring
Starbase structrues: 2 x Scrap metal garage 2 x Sentry gun
Locations: 4 x Tourist resort 4 x Veldspar 1 x Sansha's scout outpost 2 x Hedbergite 1 x Crokite 1 x Mercoxit 2 x Ice ore 2 x City of god
News: 4 x Mind control 4 x Adaster's disaster 2 x Gravity storm 2 x Insurance fraud
Ships: 2 x Burst 3 x Slasher 4 x Breacher 3 x Probe 2 x Rifter 1 x Scythe 1 x Thrasher 1 x Bellicose 2 x Rupture
The general idea is to denie the opponent access to any outer regions by means of direct damage news, nasty locations and generaly hard to defend regions. Tourist resort then provides the income. For the early game befor a suficient number of Tourist resorts are in play Moon of Ndoria can be used to get income. It can then abendoned at a later stage.
What do you think?
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krell007
User Frigate
Posts: 43
Re:Region denial - 2007/06/27 07:44Might be worth putting Sentianal Hive in aswell, forcing them to use outer regions for there locations..www.gamers.uk.net/
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Smugger
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Posts: 54
Re:Region denial - 2007/06/27 11:46That might be interesting. The problem though is that my own source of income is from my home region so it would only work well if I draw the tourist resorts befor the hive.
Thanks for the input
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Bat
User Frigate
Posts: 17
Re:Region denial - 2008/02/15 12:42Good beginning. Hard to have defensive or half defensive strategies with Minmatar. What about your early tests with it ? My opinion is that you can save slots on ressources. Your outer regions are expensive too. On the other hand, Sentinel Hive is not a gamebreaker anyway. If you draw it too late in the game because you often have to manage with bigger threats at this time like huge ships.
Post edited by: Bat, at: 2008/02/15 12:43
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