Re:Alternate rule idea - 2008/08/25 19:26Or simplify it even further - no limit to the number of jumps for any ship, but you must stop if you enter a region you do not control.
I can see a few possible ways a frigate rush might still occur there, but even they would be slower. It would create a use for multiple small ships in scouting/patrolling roles holding regions for transit.
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Ryuteki
User Battlecruiser
Posts: 679
Re:Alternate rule idea - 2008/08/26 02:57Brootal wrote: Hmmm, How about bigger ships can jump 2, but the intermediate jump must be held by friendly ships....ie you can jump through an area you hold, but you go slower through an empty region (scouting for pirates whatnot) and obviously can't jump through enemy held regions.
Makes sense. Although, now I'm tempted to say "Assembly 3 & 4 can jump 2, intermediate must be friendly, Assembly 1&2 can jump 1, Scouts can jump without limit." ...for no good reason other than you'd see more scouts in play. -Ryuteki, Owner of the Rules! We're playing Monday evenings in IL, see www.games-plus.com for the address or email me at ryuteki AT gmail DOT com.
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