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Sejmitar
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Absolute newbie: Abilities timing - 2007/10/25 20:19 Hi. If I play correctly, abilities could be used at (almost) any time, like news. What is the sequence of playing abilities during battle phase ? Especially triggered abilities? Example : ship A has Ambush (active), ship B has 'destroy target ship' ability who goes first - is it detremined by initiative, or by timing, or ... ?
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Brootal
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Re:Absolute newbie: Abilities timing - 2007/10/25 23:23 If both abilities trigger due to the same trigger (let's say beginning of the withdrawal step as that's where ambush triggers) The player who's turn it is can decide the order they go on the pile.

If the destroy ship in your example is triggered by the damage the ambush deals or something else on the pile that the ambush is on cannot be added to the existing pile, it will create a new pile that will resolve after the original pile has finished resolving.

If one is an activated ability, and the other is triggered, the triggered ability will create a pile at the time of it's trigger, the activated abilities or news can be added to the pile or wait for the triggered ability to resolve and create a new pile.

Does that make sense?
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Sejmitar
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Re:Absolute newbie: Abilities timing - 2007/10/26 03:48 triggered vs activated : ist that means, that (in fact) 'killing' someone with actve abiliy is 'quicker' than with triggered one ? Triggeed goes on pile first, then it is resolved as last...

What if ability on a pile origins from ship, that was destoryed by ability on a pile with higher priority ? ( like : two ships 2:2, one with ambush, one with ability : kill one ship - ambush goes on pile, kill goes on pile, resolving pile : kill resolves - wos' gonna ambush ?

I am assuming that news can be played at any time 'insead' of acivated ability (in enviro of above questions and examples) ?
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stevetheone
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Re:Absolute newbie: Abilities timing - 2007/10/27 11:54 When you have 2 abilities go off at exactly the same time the active player decides which order they go off. News can be played at almost any time. The one time it can't is in the set-up phase. We shall seed the stars with our scions and reap that harvest.

No expect the Spam, spam, spam, spam...
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Sejmitar
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Re:Absolute newbie: Abilities timing - 2007/10/27 15:01 I do not know if these abilities are simultaneous - I am asking what is relation between executed and pending ability timing. Pending ability is triggered by flow of gametime (example : Ambush), executed ability is triggered by player decision. I do not know WHEN executed ability could be triggered - is it quick enough to outrun pending one or not ?

Example : I have ship with ability 'pay 2 gold : kill enemy ship' and this enemy ship is armed with Ambush enough to kill mine. Withdraw step are about to start - who goes killed first ? Is it possible that wboth ships go down?
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stevetheone
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Re:Absolute newbie: Abilities timing - 2007/10/29 11:58 A ship with that ability would be able to use it at the beginning of the battle phase and so destroy the ship with ambush. If it said that it could only destroy a ship in the Withdraw step then you could trigger it at the beginning of the withdraw step at the same time the Ambush would be going off. It is then up to you what goes on the stack in what order. If the ambush goes on first and the Kill a ship ability second then the Kill a ship happens first destroying the ambush ship which would not then resolve. We shall seed the stars with our scions and reap that harvest.

No expect the Spam, spam, spam, spam...
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Bulgakov
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Re:Absolute newbie: Abilities timing - 2007/10/29 13:49 Hmmm... One more question: is an effect in the pile destroying, if its source is destroyed? Say what you think. Think what you say.
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Sejmitar
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Re:Absolute newbie: Abilities timing - 2007/10/29 17:29 I was asking about engaged vs. pending - someone (above) said that one is qicker. If you do not like Ambush vs Thrasher, what about Thrasher vs Kamikaze ? What about Thrasher vs multiple Kamikaze ?
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Brootal
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Re:Absolute newbie: Abilities timing - 2007/10/29 23:36 Thrasher vs Ambush and Thrasher vs Kamikaze are two completely different things.

Kamikaze can't be stopped, it is an activated ability, and the cost of activation is the sacrifice of the ship, so by activating Kamikaze the ship is no longer a valid target for the thrasher.
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stevetheone
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Re:Absolute newbie: Abilities timing - 2007/10/30 11:39 Thrasher is the quicker as it can do it's damage at the beginning of the battle phase before ambush can go off. We shall seed the stars with our scions and reap that harvest.

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Sejmitar
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Re:Absolute newbie: Abilities timing - 2007/10/30 17:51 Oh my Kami...

My question was (and still is) : IN WHAT ORDER ABILITIES SHOULD RESOLVE, IF SOME OF THEM ARE PENDING, AND SOME ENGAGED ?

Please stop debating over examples, OK ?
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Brootal
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Re:Absolute newbie: Abilities timing - 2007/10/30 22:23 Pending abilities always go on the pile when they are triggered, the active player chooses the order if there are multiples. Either player (starting with the active player) may then add any number of activated abilities or news cards to the pile.

The pile resolves in the order last on first off.

So any activated abilities or news will resolve before the pending abilities.

In the thrasher vs Ambush example, the thrasher's ability resolves first if it is placed on the same pile.

you should also note that if you really want to you can generally use an activated ability in the begin battle step to destroy a ship so that the pending abilities never trigger anyway.

Post edited by: Brootal, at: 2007/10/30 21:45
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Zorbarak
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Re:Absolute newbie: Abilities timing - 2007/10/30 23:02 Please stop debating over examples, OK ?

You want a clear and alltime usable solution for timing? Well, I am sorry, but that DEPENDS on the situation

There are no abilities quicker than others. All abilities use the same speed of being played and resolved.

But executed abilities can be played every time you can play a news, too. So often you can use them but your opponent is not able to counter with pending/triggered abilities.

Within a single pile it is "last comes first goes" or whatever you call it in English. *g* If you are able to time your own abilities after your opponent's you may take them out before resolving. And when your opponent trips you putting his abilities on your pile he could (though not definitely will) interrupt your plans. Without using any example I can not go into details, but that is the core of it.
Nothing is as simple as it looks.
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Snooby
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Re:Absolute newbie: Abilities timing - 2007/10/30 23:41 Any triggered Pending Abilities would go on the pile first, as they trigger before a player has a chance to activate an ability; the player may choose the order.

e.g. if one ability says your ship takes damage and another says you get increased shields, it's often best to put the damage on the pile first.

Activated Abilities then go on the pile in the order they are played. If an Activated Ability or resolving card triggers a Pending Ability, the Pending Ability creates a new pile.

That's generally how it works, I believe.

Some cards may allow you to alter/interrupt this timing to activate/resolve other pending/activated abilities e.g. Angel Impaler being destroyed.
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