Mutiny and Characters - 2008/03/23 11:01What happens when a ship with a pilot gets mutiny'd?
The ship does not leave play, so the agent doesn't either. Logic would say the ship -and- pilot become yours, but there's nothing in the rules covering this from what I can tell. Got item?
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Well reading mutiny and looking at the rules, I'd interperet it thus:
The ship becomes yours, and becomes docked in your starbase.
The agent does not become yours, but doesn't leave play, so remains attached to the ship.
Now problems.....
This means your opponent has a character onboard your starbase (what would otherwise be an unattainable location)
what does this mean?
Characters onboard your starbase (dock) are agents and gain the listed agent ability for as long as they stay there It is a character onboard your starbase, doesn't say one you control, the agent gain's it's agent abilities.
When you warp a ship from your dock to your home region, you may choose to have a character from your dock pilot that ship doesn't say you control, so you can attach it to any ship undocking.
While piloting a ship, the character gains the listed pilot ability instead of the agent ability. Characters grant their commands to the ships they pilot Pilot gains abilities and commands for piloting the ship as per normal.
However, if you don't control the character you can't activate it's activated abilities.....your opponent (the owner) will be able to activate them, and abilities that say "Your" will work for the original player. But abilities that affect the piloted ship affect it regardless of owner.
So the way I read it, most pilots will be captured with the ship, but you don't gain control of them. You can subsequently attach the pilot to a ship, but depending on the pilots abilities, this may be a good or bad thing.
Probably the simpler thing would be for the pilot to be killed and pay his clone cost or not.
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McManic
User Scout
Posts: 4
Re:Mutiny and Characters - 2008/03/29 17:26I'll have to agree with Brootal here. You can either go through a rather complex rules-cirkle as already defined, or meerly coordinate with your opponent, that he can pay the clone cost to regain his pilot. AS a note however, I would have to say that the transaction should happen the moment the ship changes hands. Waiting intill an instant where you opponent is low on funds and then announcing that you execute his pilot, seems.... too creative.
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