Double Oneiros - 2008/09/23 07:33Oneiros reads: "As long as there are one or more ships in this region, prevent all damage dealt to Oneiros". So if I have two of them, they are completely invincible to damage? Isn't that "broken"?
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Brootal
User Battlecruiser
Posts: 485
Re:Double Oneiros - 2008/09/23 23:49No more than the guardian. There are other ways to deal with these ships.
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Ryuteki
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Re:Double Oneiros - 2008/09/24 02:11One generally recommends either directly destroying them with news, forcing them to withdraw from the region with news or ship effects, or bouncing them back to your opponent's hand. It's all about the news, baby!-Ryuteki, Owner of the Rules! We're playing Monday evenings in IL, see www.games-plus.com for the address or email me at ryuteki AT gmail DOT com.
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nox
User Frigate
Posts: 39
Re:Double Oneiros - 2008/09/24 03:24its still not an easy card to deal with, as it seems to be the most powerful of the cruisers, especially with the stacking of the +4 sheilds. i dont think there are many defences that could stand up to an attack of 2+ oneiros's.
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Kempeth
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Posts: 367
Re:Double Oneiros - 2008/09/24 07:13Overload will take care of those shields...
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Ector
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Re:Double Oneiros - 2008/09/25 06:29Brootal wrote: No more than the guardian. I don't think so. Guardian is better on its own, right, but it protects other ships much weaker. Can you attack with two Guardians + a large fleet? Opponent will just hit other ships and force you to sacrifice your Guardians. Attacking with two Oneiros + fleet is almost auto-win. Besides, Guardian is much easier to kill: it's immune only to damage from ships, not from news. Oneiros is immune to all damage.
Kempeth wrote: Overload will take care of those shields... How? Oneiros is 1/5. Even if you play Overload at one of them, it will be 1/1 (-4 instead of +4), but both will STILL be immune to any damage.
Anyway, I'm glad to know that double Oneiros works as I thought - I'm playing Gallente
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Kempeth
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Re:Double Oneiros - 2008/09/25 08:52Ector wrote: Kempeth wrote: Overload will take care of those shields... How? Oneiros is 1/5. Even if you play Overload at one of them, it will be 1/1 (-4 instead of +4), but both will STILL be immune to any damage. True. Just two plain Oneiros won't be affected by a plain Overload. But considering that they won't be much of an attacking force that doesn't matter. Turning a +8 into a -8 in shields however is deadly for pretty much any other ship that is likely to accompany them. If the Oneiros owner also has Hedbergite or other shield boosts affecting the Oneiros' then it's -5 and bye bye... Or if they attack a region with ice ore in it...
Besides. Oneiros are relatively difficult to field in masses. If you want to see something broken on the Gallente side then that's Inferior Iteron...
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nox
User Frigate
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Re:Double Oneiros - 2008/09/26 11:52i just finished a game with a mate with myself as amarr and him as galente and he played his double oneiros's and then attacked. i was set up with about 6 or so ships in home region and 4 accel gates + hedbergite. i had 5 anti news cards so i negated his every news ploy and i was still completly defeated. my ships included 3 punishers, 1 guardian, a coercer and 2 blood fugitives. i destroyed 1 of his ships. if this doesnt at least lend some support to oneiros's being overpowered i dont know wat does.
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Brootal
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Re:Double Oneiros - 2008/09/29 23:25what did he attack with? by my calculations he's already infront having 2 cruisers on the board to your one. Your setup does not do a lot of damage, your punishers can pull damage away from other ships, but is not likely to kill much, your coercer again reduces damage frigates do, but is not overly offensive, the blood fugitive again are just like the punishers only better, hedbergite again helps your ships survive.
Everything on the board has the same objective, keep your ships alive, while these are all good cards in themselves you need to mix it up a bit, he doesn't need to kill your ships to win, he just needs to survive your firepower which you don't have a lot of. What would have happened if you replaced the punishers with something like the Atron, there's 6 more damage, probably another dead ship at least. How much isk were you holding? Yes it wouldn't be cheap, but if you're raking in the isk a thrasher may have worked.
How many turns into the game were you? a kamakazi rush deck should have been able to kill you long before he pulled out and payed for 2 oneiros + his supporting firepower.
If he's going to persist with playing that deck, then build around it, EMP minefield, exiled from the empire, the cult of tetrimon can all deal with oneiros.
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nox
User Frigate
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Re:Double Oneiros - 2008/09/29 23:58thanks for the tips. i'll have to do some modifying now.
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nox
User Frigate
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Re:Double Oneiros - 2008/10/08 02:31as regards abilities like the guardians "pay 1 isk and....." i have always played that these can only be used once in each battle phase, is this so? and if it is doesnt this make cards like the thrasher ridiculously over powered?
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Kempeth
User Battlecruiser
Posts: 367
Re:Double Oneiros - 2008/10/08 06:56Executed abilities can be executed as many times as you can pay their cost and satisfy their targets. The only exception are abilities that say you can only execute them X times...
Thrasher can be handy. Overpowered? no. It can only deal damage to scouts and frigates and that damage is somewhat costly. By the time you have enough isk to kill more than one frigate with it frigates probably aren't your main concern anymore.
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Onyx Verde
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Posts: 660
Re:Double Oneiros - 2008/10/08 09:26While i dont really think that a lot of the "0 isk:" executed abilities are overpowered, at least we have Invisible Waves from the Exiled expansion to nerf things.============================ "There is always Hope...." - Elessar Telcontar ============================
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