NoLocations4U! - 2006/11/20 11:26There's not enough deck discussion on these forums! So, here's a little interesting deck I've been playing, which I've found so far to be quite evil. See what y'all think!
4x Sansha Scout Outpost 4x Veldspar 4x Reflection Of Time 3x Ancestral Homeland 2x Sisters Of Eve 1x Echoes Of Gloom Bay 1x Hedbergite 1x Arkonor
4x The Universe Is Too Small 4x Armageddon Project
Simple philosophy; blow up your opponent's locations. Dam Torsad lets you search for Reflections which can be used with Universe to blow up whatever you like. Homelands/Sisters make controlling outer regions a doddle, even with Inferior Iterons (2/5!). Sansha's Nation can recycle your destruction cards. Ginnungagap can ensure you dont lose out by sacrificing locations, and ensures that your opponent can't play it. Sacrifice locations searched from Dam Torsad to Universe to be able to get them into play in the gap. Flip your starbase to remove what little ISK your opponent may have before battering him in the face with Brutixes.
Works very well with sideboards for obvious reasons (hide your location destruction, make sure you have appropriate locations to your opponent), but thanks to reflections works fine without one too.
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Vardemis
User Frigate
Posts: 61
Re:NoLocations4U! - 2006/11/21 05:16In my oppinion there are too many alternative isk generating cards around. You cannot get rid of starbase structures, news or even other ships. The deck looks like lots of fun though.
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Calmdown
User Battlecruiser
Posts: 284
Re:NoLocations4U! - 2006/11/21 07:24Vardemis wrote: In my oppinion there are too many alternative isk generating cards around. You cannot get rid of starbase structures, news or even other ships. The deck looks like lots of fun though.
You dont have to be able to get rid of starbase structures, because they're not a viable solo source of income for the most part. All decks will use locations in some form, and a mistake people commonly make with this style of deck is to think you have to destroy everything that your opponent plays. You really don't, you just have to make sure you're outproducing him, which you'll do even more easily if he plays nothing but starbase structures. If he plays traders, or miners, then that's right into your hands thanks to Ancestral Homelands and Brutixes.
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Vardemis
User Frigate
Posts: 61
Re:NoLocations4U! - 2006/11/21 07:33I do see the point, but still, I am not entirely sure yet. I will give it a more serious thought and some more tries once I have more time available.
Another note: Only 20 ships and 4 of them haulers don't look that impressive to be honest.
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Calmdown
User Battlecruiser
Posts: 284
Re:NoLocations4U! - 2006/11/21 08:15Vardemis wrote: Another note: Only 20 ships and 4 of them haulers don't look that impressive to be honest.
Dam Torsad = equivalent of 2 cards drawn per turn. It's a *lot* of deck thinning. Plus the Iteron is deck thinning, and for outer regions is effectively a combat ship.
It *is* ship-light, but that's a neccessity of the way the deck plays, and the mechanics of the deck get around it.
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Kassil
User Frigate
Posts: 40
Re:NoLocations4U! - 2006/11/21 16:57This looks pretty interesting. Once I get the cards, I'll see about trying it out, and maybe seeing if I can tweak it a bit...
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