I've bought the Great War starter and one box of boosters. From this (and I don't really want to buy much more), I intend to build a few decks from here.
I used to play Caldari when I was playing EVE Online, so it was a natural thing for me to create a Caldari deck. This is what I came up with:
Home Region Venal Tower
Outer Region Metropolis Sansha's Nation Society of Conscious Thought
Locations 13 Total 1 Crumbling Moon 2 Hedbergite 4 Pyroxeres 4 Remote Research Facility 2 Sansha's Scout Outpost
News 17 Total 3 By the Emperor's Decree 4 Information at a Cost 3 Mind Control 4 Ship Computer Glitch 3 Stubborn Mechanic
Starbase Structures 3 Total 2 Advanced Shipyard 1 Central Fleet Command
Didn't quite like the Ship:Location/ Structure mix, I'm thinking of replacing a Bantam with a City of God. but not done yet, since I want to test it out first.
Looking for comments and suggestions.
EDIT: Hmm, didn't realised I had 2 Hedbergite, so I replaced the Crokite with a spare Hedbergite.
Post edited by: Lynx7725, at: 2006/12/15 04:34
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DTee
User Cruiser
Posts: 222
Re:First Caldari Deck - 2006/12/15 11:22The general advice for new players is to forget about mining (only a few advanced decks can pull it off).
An easy approach to income is to go for a mix of about 16 cards from:
Veldspar Sansha's Scout Outpost Advanced shipyards Echoes of Gloom Bay Interstellar Trade Post (if your short on the others)
There are lots of viable approaches to what ships, news and starbase structures you go for. Have fun experimenting with whatever cards you have.
Hope this helps.
DTee
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Lynx7725
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Posts: 16
Re:First Caldari Deck - 2006/12/15 14:24I just replaced a Bantam with my third Advanced Shipyards, so that helps..
Echoes of Gloom Bay, I suppose I can try, but it's in the same category as when I consider Velospar: Good but I feel the Limited aspect makes it slower (deliberately, of course).
How about Remote Research Facility? I sort of like it because it's non-limited -- the ability's a bit throw-away though..
I threw together a Minmatar deck from leftovers, and it is a bit faster early game. But even with the limited mining, mid-game the Caldari seems to be able to bring more out.
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DTee
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Posts: 222
Re:First Caldari Deck - 2006/12/15 14:51The limited cards may look slower, but if you look at the number of turns it takes to pay for the isk they're much much better than anything else.
Veldspare and Sansha's Scout outpost are in profit after one turn whilst Remote research facility (without mining) takes three turns to show that 1 isk profit.
The card draw from Echoes works very well with advanced shipyard & cheap frigates.
DTee
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Lynx7725
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Posts: 16
Re:First Caldari Deck - 2006/12/15 15:23DTee wrote: The limited cards may look slower, but if you look at the number of turns it takes to pay for the isk they're much much better than anything else.
Veldspare and Sansha's Scout outpost are in profit after one turn whilst Remote research facility (without mining) takes three turns to show that 1 isk profit.
The card draw from Echoes works very well with advanced shipyard & cheap frigates.
DTee Well, I did had trouble with plenty of Pyroxeres but no miners, so Veldspar made sense -- already swapped that in, and swapped Bantams and Badgers out (not much point to them with less minerals to mine).
I'll hold off on the Echoes at the moment though -- need to work my way through the changes at the moment.
Any suggestions for the News side? It feels very defensive at the moment.
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DTee
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Re:First Caldari Deck - 2006/12/15 16:03Lynx7725 wrote: Any suggestions for the News side? It feels very defensive at the moment.
That's generally how Caldari play. If you can reduce the game to "my ships are better at fighting than your ships" you'll be in good shape.
Stubborn Mechanic and Mind Control are fairly automatic inclusions but beyond that it gets a bit tricky. You could try cutting a few for extra cheap ships, the other options I'm looking at are a bit rare intensive...
Try checking the other Caldari decks listed for inspiration.
DTee
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cravenus
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Posts: 35
Re:First Caldari Deck - 2006/12/17 14:44when i started my deck, i found a problem with hitting gallente "veteran premature retirements" and dual oneiros, so i chucked in some mind controls, and mutinies.
after checking your decklist, it doesnt look like you have many big hitters(ravens, moa, caracal) so you might not have much problem losing just a ferox to the retirement
also try putting in some computer glitches, and some information at a cost's
they really speed it up...
Post edited by: cravenus, at: 2006/12/17 14:47
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Lynx7725
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Posts: 16
Re:First Caldari Deck - 2006/12/17 16:06cravenus wrote: after checking your decklist, it doesnt look like you have many big hitters(ravens, moa, caracal) so you might not have much problem losing just a ferox to the retirement
also try putting in some computer glitches, and some information at a cost's
they really speed it up...<br><br>Post edited by: cravenus, at: 2006/12/17 14:47 Err, no Mutinies, Moas or Caracals in my collection, and only one Raven. Not much point putting the Raven in when the odds of it coming out is not so good.
I had 4 Computer Glitches and 4 Info at Cost, but reduced to 3 Computer Glitches each for Outmaneuvered. I think that gives me more options than Comp. Glitch (though it is fundamentally the same thing). Still have 4 Infos though.
Post edited by: Lynx7725, at: 2006/12/17 16:07
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cravenus
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Re:First Caldari Deck - 2006/12/17 19:48i coulda read that, but wheres the fun in that,
im trying to think ,outmanouverd cancels commands correct?, its good, but id probably take a glutch over it(due to it lasting longer and cancelling warp) its great when combined with mutiny when thet cant run and dock to get rid of it.
still with no mutinies, i guess the manouvering is better
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Lynx7725
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Re:First Caldari Deck - 2006/12/19 14:44After getting my backside kicked twice by an Amarr deck today, I've tuned my deck to the following:
Home Region Venal Tower
Outer Region Sansha's Nation Stain The Tierijev Pocket
Locations 12 Total 2 Crumbling Moon 4 Veldspar 4 Remote Research Facility 2 Sansha's Scout Outpost
News 18 Total 3 By the Emperor's Decree 4 Information at a Cost 4 Mind Control 3 Outmaneuvered 4 Ship Computer Glitch
Starbase Structures 4 Total 4 Advanced Shipyard
As per advised, swapped Pyroxedes out for Veldspar, and threw in an added Crumbling Moon because I like the card. Dropped the 3 Hedbergites for a Veldspar, to keep it lean.
Also shuffled things around so that I got 3 Outmaneuveured -- with a 0 cost, it's a good cheap way to mess with a defensive ship, which let me replace the Herons with a Ferox and a Raven. Swapped out the Stubborn Mechanics for a Mind Control/ Glitch.
Ships-wise, dropped the average-but-not-outstanding Griffins for cheaper Condors; should help the flow. Added one more Ferox and my sole Raven, because the match showed how nasty a Ferox is if you can get it out early.
Comments?
EDIT: Tinkered some more with it; had a lot of problems when I took out BtED, so I had to tinker it back in. Eventually gotten back to the above.
Also, forgot to ask -- any suggestions for regions? I'm not very good at picking one. I've picked Stain to deny regions to opponents, plus The Pocket because it looks defensible. Sansha's Nation is there for anti-mill, but not really expected to utilize.
Post edited by: Lynx7725, at: 2006/12/19 17:10
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