"Orange Guy" 2-starter anti-region build - 2007/01/20 17:46I gave my friend a copy of both starters, and this is what he came up with. It is has done quite well in informal play.
Structures: (Unsure about keeping any of these, but they seem useful for long or short run opponents)
Labor Quarters - 1 Sentry Gun - 1 Warp Disruption Field - 1 Center of Astrogeology - 1 Legal Department - 1
Total: 5
News:
Stubborn Mechanic - 2 By the emperor's Decree - 1 Forsaken Ruins - 1 Damage Control - 1 Lost Deliveries - 1 Armagaeddon Project - 2 Hired Enforcers - 1 Mindclash - 1 Veteran's Premature Retirement - 2
Total: 12
Deck Size: 52 Cards
I think the biggest limitations on my deck are felt in the locations (I would prefer to go 4 Veldspar, 4 Tourist Resort, 1 Remote Research Facility, 3 Pyroxes, and 3 more, which for lack of something better would be Crumbling Moons, I suppose); and on the Ships (If I could replace my Incursus and Inquisitor with Coercers, I would totally do that).
From the standpoint of News, I think that Emperor's Decree is somewhat weak for this deck, and I'd rather have a Stubborn Mechanic or another Limited Location.It works surprisingly well, and is the inspiration for my generic benchmark deck.
Smeelbo
Post edited by: Smeelbo, at: 2007/01/20 17:47
Post edited by: Smeelbo, at: 2007/01/20 17:51
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Dominion Tower, Sansha's Nation, Ginnungagap, Cloud Ring
16 x Locations: 2 x Veldspar 3 x Pyroxeres 4 x Tourist Resort 2 x Sansha's Scout Outpost 1 x Scordite 3 x Crumbling Moons 1 x Hedbergite
4 x Starbase Structures: 1 x Advanced Shipyard 1 x Market Research Lab 2 x Central Fleet Command
19 x Ships: 2 x Velator 1 x Imicus 4 x Tormentor 4 x Tristan 3 x Oneiros 4 x Augoror 1 x Comorant
13 x News: 2 x By The Emperor's Decree 1 x Day of Retribution 1 x Damage Control 2 x Forsaken Ruins 2 x Armageddon Project 1 x Hired Enforcers 3 x Veteran's Premature Retirement 1 x Trial of Expidition
I know it needs a lot of tuning, but it has done me well so far. The basic idea is to avoid outer regions entirely, get to 5 income quickly, and to shove ships down the enemy's throat early.
I am working on a much tighter Amarr version of this deck, which I will post after I test it some.
This is the inspiration for my reference deck.
Smeelbo
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