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Boardwalk :: Forum List Deck Discussion Amarr Decks

RedX
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Cruiser
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Multiplayer Gold - 2007/01/22 02:14 This is a pretty basic multiplayer Amarr deck I've whipped up. I'm reasonably satisfied with its performance so far, but it's still 55 cards, and I could use advice on what to cut.

Generally, the games I get into have 2-3 opponents.


Tower:
Empiric Tower

Locations:
Sansha's Nation
The Khanid Kingdom
Society of Concious Thought

Ships:
4 x Celestis
4 x Omen
4 x Guardian
2 x Augoror
2 x Thrasher

Starbase Structures:
4 x Advanced Shipyard
4 x EMP Minefield
4 x Moon Harvester

News:
4 x Hired Enforcers
4 x Mind Control
3 x Pirate Mercenary
3 x Power Shortage
2 x Exiled from the Empire
2 x Forsaken Ruins

Locations:
4 x Veldspar
4 x Hedbergite
2 x Remote Research Facility


That's it. Any ideas?
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stevetheone
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Re:Multiplayer Gold - 2007/01/22 11:21 I'd suggest trimming the starbase stuctures down to 3 copies of each. That should help speed up the deck without harming it. We shall seed the stars with our scions and reap that harvest.

No expect the Spam, spam, spam, spam...
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RedX
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Re:Multiplayer Gold - 2007/01/22 15:18 You make an excellent point, at least as far as the Shipyards and EMP minefields are concerned... one of each during a game is usually enough. I'm not sure about the Shipyards at all, actually... think I should take them out, add a bit more ISK production, and call it good?

Moon Harvester, though... I depend on them for money pretty heavily, and for cards as well (skipping my income phase more times than not if I get two Harvesters out). Probably staying at four. Any points to make there?

Post edited by: RedX, at: 2007/01/22 15:19
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