Multiplayer Gold - 2007/01/22 02:14This is a pretty basic multiplayer Amarr deck I've whipped up. I'm reasonably satisfied with its performance so far, but it's still 55 cards, and I could use advice on what to cut.
Generally, the games I get into have 2-3 opponents.
Tower: Empiric Tower
Locations: Sansha's Nation The Khanid Kingdom Society of Concious Thought
Ships: 4 x Celestis 4 x Omen 4 x Guardian 2 x Augoror 2 x Thrasher
Starbase Structures: 4 x Advanced Shipyard 4 x EMP Minefield 4 x Moon Harvester
News: 4 x Hired Enforcers 4 x Mind Control 3 x Pirate Mercenary 3 x Power Shortage 2 x Exiled from the Empire 2 x Forsaken Ruins
Locations: 4 x Veldspar 4 x Hedbergite 2 x Remote Research Facility
That's it. Any ideas?
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stevetheone
User Battlecruiser
Posts: 540
Re:Multiplayer Gold - 2007/01/22 11:21I'd suggest trimming the starbase stuctures down to 3 copies of each. That should help speed up the deck without harming it.We shall seed the stars with our scions and reap that harvest.
No expect the Spam, spam, spam, spam...
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RedX
User Cruiser
Posts: 130
Re:Multiplayer Gold - 2007/01/22 15:18You make an excellent point, at least as far as the Shipyards and EMP minefields are concerned... one of each during a game is usually enough. I'm not sure about the Shipyards at all, actually... think I should take them out, add a bit more ISK production, and call it good?
Moon Harvester, though... I depend on them for money pretty heavily, and for cards as well (skipping my income phase more times than not if I get two Harvesters out). Probably staying at four. Any points to make there?
Post edited by: RedX, at: 2007/01/22 15:19
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