Kudos to Civi's Reclamation Tower deck. He took a ship-heavy approach, and I took a nearly shipless one that relied upon Stain instead, but he still got his up weeks ago while I was still mucking about with Trial and Error.
Tower: Reclamation Tower.
The "Death Star" of the piece- absolutely essential, and great fun to flip over. This is the way you win games.
Regions: Sansha's Nation The Tierijev Pocket Stain.
Stain is the key to controlling more outer regions than the enemy. Get it, get it early, and get it solidly. The deck works around Stain with an Ibis or Tormentor in it, mining Arkinor, and defended by the redoubtable Mercenary Base.
News: 2x Mind Clash 2x Forsaken Ruins 2x Exiled from the Empire 2x Lost Deliveries 4x Damage Control
Starbase Structures: 2x Juggernaut Platform 4x EMP Minefield 4x Warp Disruption Field 3x Incubation Dome 1x The Viper's Nest 4x Stairway to Heaven 1x Sebastior Smelting Plant
That's it. Really weird, I know, but so far I'm 2-1 in duels, and the loss is because I was stupid and didn't count my opponent's total ship power correctly- I could have slapped down a Warp Disruption Field and essentially ended the game, but saved my money and payed for it.
Any comments?
Post edited by: RedX, at: 2007/03/25 04:52
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lipa666
User Frigate
Posts: 50
Re:Commence Primary Ignition - 2007/03/25 16:14I woud drop of incubation dome and stairway to heven to put 4 mind control or 2 mind control and 2 exiled from; forget sobiestor and vipers nest put 4 sentry gun and censor oficces and mayby 1 or 2 gravity storm
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lipa666
User Frigate
Posts: 50
Re:Commence Primary Ignition - 2007/03/25 16:18and i will exchange pocket for insmother it is easier to control 2 regions with combined it with stain
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Erdain
User Frigate
Posts: 71
Re:Commence Primary Ignition - 2007/03/25 21:06You rely too much on Stain, imho. I am curious though, how do you gaurentee you get stain off before they don't have other regions? My Minmatar deck almost always has either a Reaper in Stain or a Hoarder in Sansha's Nation on the first turn.What this means is that assuming I'm missing something and you can get Stain 1st turn, you still have 50% chance of not going first and I would think I'm not the only player that always grabs an outer region first turn. If you DO get it the first turn I could direct-damage your ship most times before you have the isk to protect it, and grab it with my own (anti-news are a bit expensive to use at that point).
That being said, nasty deck if you don't use quick/nasty direct damage. Arkanor + Mercenary Base = nasty. Also, I see you have forgotten Ruins, which is a must. I like the deck, good work I can see you winning a lot of matches with it.
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RedX
User Cruiser
Posts: 130
Re:Commence Primary Ignition - 2007/03/26 02:31I don't gaurentee anything of the sort. What I do try is keep the enemy regions down to a minumum, and let Forsaken Ruins do the talking later on. I probably do need to add more Forsaken Ruins, though. The deck currently relies a bit much on the opponent having no idea what's about to hit them, and perhaps keeping them too worried about Arkinor to see either Stairway to Heaven or Reclamation Tower coming.
As for burn, I try to keep as much ISK available for Mercenary Base as I can... and even if I lose it, I can always take it back later via Forsaken Ruins (which can then be recovered by Damage Control). Burn would indeed fry the Ibis relatively easily, but Tormentor's a harder nut to crack.
Idly, how do you pull a Hoarder-Sansha's Nation first turn? That's 5 ISK, and I can't think of any (reliable) way to pull it off on turn one.
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matiez
User Frigate
Posts: 55
Re:Commence Primary Ignition - 2007/03/28 14:59Awesome deck. I really like how it is a solid deck that DOESN'T utilize Arbitors. I have actually never used an Arbitor on principle. Too many people use it. Correction: Too many people rely on it. Having the 8 miners is the best way to insure you have one in your starting hand. My only suggestion would be to remove Sansha's Nation for Dam Torsad. You then can remove 2 Arkonors for different cards. The key with DT is you place the location into it BEFORE you generate ISK. So, you get your Arkonor out at the same time but you get a region for free.
I would suggest using at least 2 Guardians. Only because there are a lot of ships that could easily crush a Tormentor. Worse comes to worse you just withdraw the Tormentor and let the Guardian hold the region.
Great deck, you have given pride to the Amarr.During an argument about the color of Amarr: The Executioner does NOT look like a yellow chicken. It looks more like a....horseshoe crab. ~JP (Local gamer)
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lipa666
User Frigate
Posts: 50
Re:Commence Primary Ignition - 2007/03/29 16:38I made my own wersion of this deck and tested it agaist very fast gallante deck (astronutical lab, vexor, ibis,velator, atron, arankor all 4)All i remember
My observation:
This kind of deckhas problems against very fast decks - it can be killed before has enoght shield and tourist decks - second turn 3 outer regions and it can be problem to hold more regions to victory
ok my vesion looks like this:
Reclamation Tower.
Regions:
Sansha's Nation
Insmother
Stain.
Ships:
4x Ibis
4x Tormentor
2x Guardian
Locations:
4x Pyroxeres
4x Scordite
2x Arkinor
4x Mercenary Base
2x Star Chart Enerprises
News:
2x Mind Clash
2x Forsaken Ruins
3x Exiled from the Empire
2x Mind Control
4x Damage Control
1x Pirate Mercanery
Starbase Structures:
2x Juggernaut Platform
2x EMP Minefield
2x Warp Disruption Field
4x Sentry Gun
1x Human Containment Facilities
1x Censor Office
Any comments ?
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matiez
User Frigate
Posts: 55
Re:Commence Primary Ignition - 2007/04/04 22:45First comment: Post in another thread instead of taking away from RedX's thunder.
Secondly: Drop the Jug's, the EMP's, and the Sentry Guns for Sentinel Hives and Slave Dogs. You will be quite happy with the result.During an argument about the color of Amarr: The Executioner does NOT look like a yellow chicken. It looks more like a....horseshoe crab. ~JP (Local gamer)
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