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Boardwalk :: Forum List Deck Discussion Amarr Decks

RedX
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Commence Primary Ignition - 2007/03/25 03:05 An Amarr deck for the Darth Vader at heart.

Kudos to Civi's Reclamation Tower deck. He took a ship-heavy approach, and I took a nearly shipless one that relied upon Stain instead, but he still got his up weeks ago while I was still mucking about with Trial and Error.

Tower:
Reclamation Tower.

The "Death Star" of the piece- absolutely essential, and great fun to flip over. This is the way you win games.

Regions:
Sansha's Nation
The Tierijev Pocket
Stain.

Stain is the key to controlling more outer regions than the enemy. Get it, get it early, and get it solidly. The deck works around Stain with an Ibis or Tormentor in it, mining Arkinor, and defended by the redoubtable Mercenary Base.


Ships:
4x Ibis
4x Tormentor

Locations:
3x Sansha's Scout Outpost
4x Veldspar
4x Arkinor
4x Mercenary Base

News:
2x Mind Clash
2x Forsaken Ruins
2x Exiled from the Empire
2x Lost Deliveries
4x Damage Control

Starbase Structures:
2x Juggernaut Platform
4x EMP Minefield
4x Warp Disruption Field
3x Incubation Dome
1x The Viper's Nest
4x Stairway to Heaven
1x Sebastior Smelting Plant


That's it. Really weird, I know, but so far I'm 2-1 in duels, and the loss is because I was stupid and didn't count my opponent's total ship power correctly- I could have slapped down a Warp Disruption Field and essentially ended the game, but saved my money and payed for it.

Any comments?

Post edited by: RedX, at: 2007/03/25 04:52
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lipa666
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Re:Commence Primary Ignition - 2007/03/25 16:14 I woud drop of incubation dome and stairway to heven to put 4 mind control or 2 mind control and 2 exiled from; forget sobiestor and vipers nest put 4 sentry gun and censor oficces and mayby 1 or 2 gravity storm
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lipa666
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Re:Commence Primary Ignition - 2007/03/25 16:18 and i will exchange pocket for insmother it is easier to control 2 regions with combined it with stain
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Erdain
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Re:Commence Primary Ignition - 2007/03/25 21:06 You rely too much on Stain, imho. I am curious though, how do you gaurentee you get stain off before they don't have other regions? My Minmatar deck almost always has either a Reaper in Stain or a Hoarder in Sansha's Nation on the first turn.What this means is that assuming I'm missing something and you can get Stain 1st turn, you still have 50% chance of not going first and I would think I'm not the only player that always grabs an outer region first turn. If you DO get it the first turn I could direct-damage your ship most times before you have the isk to protect it, and grab it with my own (anti-news are a bit expensive to use at that point).

That being said, nasty deck if you don't use quick/nasty direct damage. Arkanor + Mercenary Base = nasty. Also, I see you have forgotten Ruins, which is a must. I like the deck, good work I can see you winning a lot of matches with it.
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RedX
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Re:Commence Primary Ignition - 2007/03/26 02:31 I don't gaurentee anything of the sort. What I do try is keep the enemy regions down to a minumum, and let Forsaken Ruins do the talking later on. I probably do need to add more Forsaken Ruins, though. The deck currently relies a bit much on the opponent having no idea what's about to hit them, and perhaps keeping them too worried about Arkinor to see either Stairway to Heaven or Reclamation Tower coming.

As for burn, I try to keep as much ISK available for Mercenary Base as I can... and even if I lose it, I can always take it back later via Forsaken Ruins (which can then be recovered by Damage Control). Burn would indeed fry the Ibis relatively easily, but Tormentor's a harder nut to crack.

Idly, how do you pull a Hoarder-Sansha's Nation first turn? That's 5 ISK, and I can't think of any (reliable) way to pull it off on turn one.

Edit: Oh, right, nevermind. Forgotten Paradise. Stupid me.

Post edited by: RedX, at: 2007/03/26 01:47
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matiez
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Re:Commence Primary Ignition - 2007/03/28 14:59 Awesome deck. I really like how it is a solid deck that DOESN'T utilize Arbitors. I have actually never used an Arbitor on principle. Too many people use it. Correction: Too many people rely on it. Having the 8 miners is the best way to insure you have one in your starting hand. My only suggestion would be to remove Sansha's Nation for Dam Torsad. You then can remove 2 Arkonors for different cards. The key with DT is you place the location into it BEFORE you generate ISK. So, you get your Arkonor out at the same time but you get a region for free.

I would suggest using at least 2 Guardians. Only because there are a lot of ships that could easily crush a Tormentor. Worse comes to worse you just withdraw the Tormentor and let the Guardian hold the region.

Great deck, you have given pride to the Amarr.
During an argument about the color of Amarr:
The Executioner does NOT look like a yellow chicken. It looks more like a....horseshoe crab. ~JP (Local gamer)
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lipa666
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Re:Commence Primary Ignition - 2007/03/29 16:38 I made my own wersion of this deck and tested it agaist very fast gallante deck (astronutical lab, vexor, ibis,velator, atron, arankor all 4)All i remember

My observation:

This kind of deckhas problems against very fast decks
- it can be killed before has enoght shield
and tourist decks
- second turn 3 outer regions and it can be problem to hold more regions to victory

ok my vesion looks like this:


Reclamation Tower.


Regions:

Sansha's Nation

Insmother

Stain.


Ships:

4x Ibis

4x Tormentor

2x Guardian

Locations:

4x Pyroxeres

4x Scordite

2x Arkinor

4x Mercenary Base

2x Star Chart Enerprises

News:

2x Mind Clash

2x Forsaken Ruins

3x Exiled from the Empire

2x Mind Control

4x Damage Control

1x Pirate Mercanery

Starbase Structures:

2x Juggernaut Platform

2x EMP Minefield

2x Warp Disruption Field

4x Sentry Gun

1x Human Containment Facilities

1x Censor Office


Any comments ?
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matiez
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Re:Commence Primary Ignition - 2007/04/04 22:45 First comment: Post in another thread instead of taking away from RedX's thunder.

Secondly: Drop the Jug's, the EMP's, and the Sentry Guns for Sentinel Hives and Slave Dogs. You will be quite happy with the result.
During an argument about the color of Amarr:
The Executioner does NOT look like a yellow chicken. It looks more like a....horseshoe crab. ~JP (Local gamer)
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