Home
Articles
News
Backstory
Sortable Card List
Questions & Answers
Art Gallery
Events
Retailers
Forums
Create a Card
Agent Resources
Online Play (OCTGN)
Rulebook
Tournament Rules
Multiplayer Rules

 

EVE-CCG Forum  

home post reply threaded view help rules

Boardwalk :: Forum List Deck Discussion Gallente Decks

Davey_boi
User

Scout
Posts: 4
graphgraph
 
Click here to see the profile of this user
My first deck - take a look - 2007/04/02 16:00 i play mainly against an experienced player with a minmatar deck and i struggle 2 win many games and wondered if anyone could offer any advice on my deck??
any response welcomed!

Enthrallment tower.

Outer regions.(3)
1 x metropolis
1 x heaven
1 x stain

starbase structures.(5)
1 x scrap metal garage
1 x early warning system
1 x moon harvester
1 x observatory
1 x advanced shipyard

Locations.(12)
4 x veldspar
2 x omber
1 x interstellar trade post
2 x gneiss
1 x city of god
2 x sansha's scout outpost

News.(18)
3 x vetrans premature retirement
2 x stubbon mechanic
2 x slave dog stowaways
2 x mind clash
2 x armageddon project
2 x gravity storm
1 x bomb threat
1 x forsaken ruins
1 x manufacturing error
1 x crooked accomplice
1 x rookie mistakes

Ships.(22)
2 x inquisitor
3 x athron
2 x tristan
2 x celestis
1 x oneiros
1 x maulus
1 x navitas
1 x incursus
1 x augoror
1 x executioner
1 x exequror
1 x vexor
1 x catalyst
1 x imicus
1 x coercer
1 x cormorant
1 x brutix

thanx.
  The administrator has disabled public write access.
Kempeth
User

Battlecruiser
Posts: 346
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/04/03 06:44 You have waaaay to many single cards for a sixty card deck... This makes your draws extremely unrelieable. While you might just get the ideal combination, the likelyhood of doing so is slim - as slim as a needle on a hunger strike...

Drop about half your ship types and substitute them for more instances of ship types you already have in the deck. Same with news. You don't have to put in 4 of everything but if you want to draw something it should at least have 3 instances in your deck. Single Cards are for things you really only have once and think you need in the deck. Or if you have room to spare (ie. all cards put together and still below 52 cards) and find a card that would be handy or fun to play but not necessary.

One card in a deck of sixty cards is very unlikely to show up in your hand and therefore come into play without some special effect. You'll need about 23 to 15 turns to even get a 50% chance of drawing it. Hardly any game should last that long...
  The administrator has disabled public write access.
njrobin
User

Cruiser
Posts: 93
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/04/04 18:33 im guessing here but im taking it your working from a limited pool of cards?

if so id try to focus the deck as much as possible on one theme with what u got and slim it down to the 52 card minimum, this should help you draw into the cards you want quicker.

if you have them i recomend adding more advanced shipyards and where possible 4 copies of the starting turn low cost ships i.e velators or ibis, it is very important in eve to get early defence, region holding or mining income going, NOTE not all 3 but at least 1 puts you on the right track to winning.

id personally lose, the scrap metal garage, the bomb threat, manufacturing error, crooked accomplice, rookie mistakes and 1 or 2 ships.

I think you have teh right number of locations for a 52 card deck but id swap out the offensive city of god for an income gainer say another ITP.

hope this helps.
  The administrator has disabled public write access.
stevetheone
User

Battlecruiser
Posts: 540
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/04/05 11:17 I would also drop the moon harvester and focus the ships side mainly on those costing 7 ISK or less. Pull in the ISK and get as many offensive ships out as quickly as possible. Hedbergite might be a good card to replace a couple of your locations.

Good luck and hope all the advice is useful.
We shall seed the stars with our scions and reap that harvest.

No expect the Spam, spam, spam, spam...
  The administrator has disabled public write access.
Davey_boi
User

Scout
Posts: 4
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/04/12 15:15 Thanx for the advice guys, I have changed the deck to look like this.
Let me know what you think.

Gallente – Enthrallment tower.

Outer regions: (3)
Heaven
Stain
Metropolis

Starbase structures: (7)
1 x advanced shipyard
3 x Moon harvester
1 x observatory
1 x labour quarters
1 x scrap metal garage

Locations: (12)
2 x omber
4 x veldspar
2 x sansha’s scout outpost
2 x hedbergite
2 x interstellar trade outpost

News: (16)
3 x stubborn mechanic
2 x pirate mercenary
2 x gravity storm
2 x damage control
3 x veteran’s premature retirement
2 x slavedog stowaways
2 x Armageddon project

Ships: (21)
1 x megathron
1 x brutix
3 x athron
1 x executioner
4 x tristan
1 x coercer
3 x inquisitor
1 x oneiros (seeking another!)
1 x dominix
3 x condor
1 x cormorant

Cheers, Dave
  The administrator has disabled public write access.
cooljules
User

Frigate
Posts: 36
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/05/27 23:17 Hi dave, I aint no expert as you know but I think you would do well to cut your deck size down to 52 or thereabouts to better guarantee the cards you get out. I aint going to comment on the cards for you to get rid of as you'll think I'm doing it as I'm playing against you!!!

Only thing I would say is insteas of having lots of single copies of ships, have more where you have more then one copy.

Jules
  The administrator has disabled public write access.
Sensei
User

Scout
Posts: 9
graphgraph
 
Click here to see the profile of this user
Re:My first deck - take a look - 2007/06/25 13:56 First off, way too many ships. For a great deck, you should have six different ships AT MOST.

Here's the thing. The idea behind any good deck is to have ONE SINGLE plan on how to win. Find the right combo of cards you need to make a 6th turn or less win (usually around 5-10 cards necessary for that) make 4x copies of those cards (or as many as you can muster) and then fill up your deck. Make multiple copies of a few ships (only the ones you need to take the tower and defend you outer regions), and stick to the news cards that serve the singular intent of your deck.

Finally, because the purpose is to win quick in tourney play, cut out big ships (perhaps leaving one or two for drawn out play, but no more, and preferably none). Stick to frigs for quick 1st through 5th turn play en masse, then bring out your dessies for the kill. With a Gallente deck, a Thorax may be useful, but only in a draining deck, as your opponent can make Thorax useless if his wallet is secure.

And NO INDUSTRIALS!! They are too slow to develop for tourney play. Stick with mining for ISK and use mining frigs to get the job done (Navis work well for outer region mining, as their shield count is impressive).

There's a few tips that might help. Best of luck!
  The administrator has disabled public write access.

 

post reply

 

Boardwalk :: Forum List Deck Discussion Gallente Decks










Lost Password?
No account yet? Register

CARD LOOKUP

EVE-FOILED

EVE-CCG Germany

La Garde De L'Ouest FORUMS

BoardGameGeek.com



Website terms of service - About us - Contact
Copyright © CCP 1997-2007