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RedX
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And now for something completely different. - 2007/04/18 03:08 This is a deck-in-progress, tossed together because a) I thought it would work well and b) because, after Lost in Space I'm all controlled-out. This deck takes a few observations from my experience with Lost in Space and runs with them.

Deck Name: "The Golden Horde"

Tower:
-Empiric Tower

Outer Regions:
-Sansha's Nation
-The Khanid Kingdom
-Stain

Locations:
4x Sansha's Scout Outpost

News:
4x By the Emperor's Decree
3x Damage Control
4x Exiled from the Empire
2x Hired Enforcers
4x Subsidized Industries

Starbase Structures:
4x Advanced Shipyard

Ships:
4x Atron
4x Augoror
4x Crucifier
4x Executioner
4x Inquisitor
3x Omen
4x Punisher

Total Size: 52 Cards.

A very different deck, to be sure. The resource method in particular trys for minimal impact in card use and maximized income- I Decree for a couple of Sansha's to get things rolling, then lean on Advanced Shipyard and Subsidized Industries for most of the money.

Unlike the last deck, the Outer Regions are selected mostly for impact than low cost- I know that getting Stain early and parking a Crucifier or Punisher on it would be quite deadly to Tourister decks.

The ship mix is for Patrolers that work with Empiric Tower. I'm still not sure about Omens, but dropping an 8/6 Sensor Dampen-3 on someone is quite a tempting prospect... if I can get it into play fast enough.

So, thoughts? This one's still quite experimental, so any criticism is good criticism!
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matiez
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Re:And now for something completely different. - 2007/04/18 21:37 Your location scheme may not work as well as planned. Decree states "Legally put into play." So, you can get your first Sansha's out no problem. When you put the second one down, the first goes to your hand. Try this: Toss out Sansha's Outpost and put in Ginnungagap. Replace 2 Sansha's Scouts with 2 Sublet Stations. When both Sublets get destroyed, move them to Ginnungagap. You should see a better income scheme this way. Nice ship selection. Even if you can't get the Omen out soon enough (Though I know you will) the extra income from it will be nice. My only other thought is to throw something other than the Executioner in. That's personal preference, though. Never thought the Executioner to be useful.

Post edited by: matiez, at: 2007/04/18 21:39
During an argument about the color of Amarr:
The Executioner does NOT look like a yellow chicken. It looks more like a....horseshoe crab. ~JP (Local gamer)
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Ryuteki
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Re:And now for something completely different. - 2007/04/18 22:40 matiez wrote:
Your location scheme may not work as well as planned. Decree states "Legally put into play." So, you can get your first Sansha's out no problem. When you put the second one down, the first goes to your hand.

Actually, Decree states:
"Reveal cards from the top of your market until you reveal a location card. Put that location into play and shuffle the revealed cards back into your market. If the location has no legal targets or could not be played into any of the regions in play, place it on your scrapheap instead." Sansha's Scout Outpost states "If another location is played into this region, return Sansha’s Scout Outpost to its owner’s hand."

EVE CCG differentiates between "play" and "put into play". "Play" means to pay the cost and bring it from your hand into the in-play area. "Put into play" means to bring it from the specified location into the in-play area without paying its cost. SSO looks for "play", while Decree tells you to "put into play" if you could have legally played the location into the region you chose to put it.

In short: Both SSO's stay in play. If you play a location into that region from your hand, both will then return to your hand.
-Ryuteki, Owner of the Rules!
We're playing Monday evenings in IL, see www.games-plus.com for the address or email me at ryuteki AT gmail DOT com.
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RedX
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Re:And now for something completely different. - 2007/04/19 01:40 Right. I noticed when I was playing Lost in Space that, if absolutely nessecary, I could've run without hitting any Tourist Resorts at all. It would've been a pain, but with Decree it was possible. Subsidized Industries So, for this deck, I just extended that and tossed in Advanced Shipyards for ship-heavyness.

As for Executioner, three points: first, Empiric Tower makes it a 3/2 on the offense. Second, if I ever put Central Fleet Command in, it's a cheap Amarr ship to use with it. Third, it's really, really cheap- which lets me drop it and a Subsidized on turn two, to get the engines running.
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Enterprise
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Re:And now for something completely different. - 2007/05/12 01:54 I like this deck, with its emphasis on massive ship development. A vulnerability I see is an opponent playing Scordite into your home region. For example, if you have more than one Sansha's Scout Outpost in play in your home region via Emperor's Decree, a single Scordite played into your home region would result in all Sansha's being returned to your hand, followed by Scordite being sacrificed to meet its requirement (since there would be no other locations left in the home region to sacrifice). Since Scordite is a common card used in decks, this seems to be a potential problem. Exiled from the Empire in your deck already helps to counter this. However, it is also a multi-purpose card that would have a lot of demands on its usage. Perhaps another anti-location news card could help, such as Slave Dogs Stowaway. The problem with my suggesting Slave Dogs is that Scordite would just be put on the top of the opponents market, ready to be drawn and re-used by the opponent on their next turn. So I could really only see Slave Dogs working in conjunction with something like Market Research Labs (e.g. to play Slave Dogs, followed by using an in play Market Research at the end of your turn to put the Scordite on the top of the opponents market into the bottom position of their market, preventing its usage for a while) or some other card that forces market discards. Alternatively these cards may be a good candidate for a side board?
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RedX
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Re:And now for something completely different. - 2007/05/12 06:08 ...Offensive scordite, used to disrupt enemy Sasha's Scout Outposts. Good lord, why didn't I realize that!?

Heck, you could use a Veldspar for the same thing, practically... or any location that you're willing to hand your enemy in return for bouncing two or three Scout Outposts. ...Oh, extra Star Charts would work great...

There went the all-scout outpost deck. I can imagine working a few sideboard cards in to counter the threat... but none that are really effective at doing it.

Hrm. Back to the drawing board... thanks for pointing that out, though. (Ouch.)

Post edited by: RedX, at: 2007/05/12 06:09
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Tallest
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Re:And now for something completely different. - 2007/05/12 13:22 I think Forgotten Paradise is even better than Scordite for screwing up Sansha's Scout Outpost. Tallest
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EVE: The Second Genesis
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