News: (12) 4x Mind Control 4x Hired Enforcers 4x Guerilla Warfare
Starbase Structures: (10) 4x Advanced Shipyard 1x Central Fleet Command 2x Institute of Bureaucracy 2x Warp Distruption Field 1x Moon Harvester
65 Card Deck.
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RedX
User Cruiser
Posts: 130
Re:1st place, Roleplay Convention, Münster German - 2007/05/10 01:05Interesting... very interesting! How did the heavy Scout contingent work out? I wouldn't think of a deck using eight would get actual warships consistently enough... though getting 1 attack out of Impairor via Empiric Tower is a nice twist.
I also see some unusual (to me) structure choices. The Institute is there to damp enemy starbase structures, certainly, but I'd think the Warp Fields and Moon Harvester would be too defensive for what is obviously a rough-and-ready sort of deck.
Quite a dangerous deck overall, though! Thanks for posting it.
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Nek
User Scout
Posts: 5
Re:1st place, Roleplay Convention, Münster German - 2007/05/10 15:00yes warp field and moon harvester are very defensive and i think i put them out. Legal Department can be interesting or a second central fleet command or censor office or something else
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RedX
User Cruiser
Posts: 130
Re:1st place, Roleplay Convention, Münster Germany - 2007/05/11 00:07My recommendations- just drop the cards, don't replace with anything. Legal Department is a card torn between a decent starbase structure you want to play now and a decent into-play ability you want to save for when it matters. Use Grav Storm or Mind Clash (preferably sideboarded) instead, IMO.
Censor office... still too defensive. Think "How many ships can I drop on my opponent, how big, and how fast?" That should be the focus. The more, the bigger, the faster, the better- all else is either support for situations ships cannot handle (anti-news, anti-structure, etc) and dross.
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