It occured to me after looking through my cards that you could build nearly the same deck - except with Exposed Plans you could shut down location producton permanently.
So here is the break down:
Enthrallment Tower - You shoul always be ahead on regions and locations. The upgrade is just a little insurance to be cashed in just before you assault his starbase.
Sansha's Nation - Allows you redraw Slave-Dog Stowaways and Armageddon Project
Slave-Dog Stowaways & Armageddon Project - The meat and potatoes of the deck. They kill locations. No location means little ISK production. No ISK means no enemy ships.
Damage Control - Nothing can throw a wrench in your plans like some news card coming out of left field. This will stop that from happening.
Exposed Plans - To be played right before Slave-Dogs or Armageddon Project, usually in the mid-game. This card, when played at the right time, should have the potential to cripple your oppenent's deck.
Velator & Ibis - These guys should be out on turn one and two in order to boost ISK income.
Celestis & Navitas - Killing locations is this decks job. You opponent finding himself strapped for cash is a happy side affect. These two ships turn the accident into a catastrophe by making news cost as much as 3 additional ISK each (1 for each Navitas) and ships up to 4 ISK each (1 for each Celestis).
Tristan - Just a good, all around workhorse for this deck. Have you noticed that all of these ships have mining, this one included? There is a reason for that...
Dominix - These two bad boys are the hammers for the Slave-Dogs and Armageddon coffin nails. They're big, beefey, and because all my ships have active commands they're cheap! (Dominix costs 13 - 1 for every ship you have with an active command).
So, to wrap up. Get your frigates out mining ASAP - using aggresive muligans if need be. Kill locations, kill locations, kill location. Build a Dominix. Blow up a starbase.
Thoughts, comments, and criticisms are welcome and encouraged!
Post edited by: MrDark, at: 2007/07/03 05:01
Post edited by: MrDark, at: 2007/07/03 05:01A member of the Wrecking Crew - A White Wolf Demo Team
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Karash
User Frigate
Posts: 64
Re:Location Denial - 2007/07/23 23:22This sounds like a brutal deck...but any dedicated anti-news operation will really attack it. It seems Sansha is your long term key, but try a few salvage drones as well.
Your ships do not do a lot of combat power. While everything is 'in sync', the lack of offensive power might be a problem holding regions.
I like the well thought out idea...looking forward to playing it (losing, then sideboarding)
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Sensei
User Scout
Posts: 9
Re:Location Denial - 2007/07/24 16:40One thing to consider is that destroying locations costs you isk as well, consequently slowing your buildup down (which in the typically slow Gallente deck is a big bucket of bad). The reason Minmatar decks get away with it is because the ships are so d**m cheap to play, so shutting down an opponent's income limits their ships, but doesn't hurt your ship playing ability.
It could be brutal, but not too often.
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