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Maarud
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Astronautical Laboratories - Imbalance - 2007/09/12 12:21 Played 2 games last night where my opponent had 2 diffrent decks but used this card(s) in exactly the same way.

Basically, he had a deck full of noob ships, and at least 3 of the labs, play most of the noob ships and keep 1 in his hand, ships end up getting like +6/+9 onto thier stats.

When there's 3-4 of these ships bearing down on you, there's little to do early in the game.

Labs should have a activation cost to reveal the card or have a limitation so that it can't stack.
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Icewolf
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 13:53 If he had 3 labs out + enough "noob" ships, it was either not that early in the game anymore, or he was very lucky to draw them all that early (plus getting enough income fast enough).

I've been using labs a lot myself, and they are really nice, but not imbalanced, especially not with exiled anymore
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Maarud
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 13:56 Icewolf wrote:
If he had 3 labs out + enough "noob" ships, it was either not that early in the game anymore, or he was very lucky to draw them all that early (plus getting enough income fast enough).

I've been using labs a lot myself, and they are really nice, but not imbalanced, especially not with exiled anymore


The noob ships was an example of the 2nd game (in which took a while to get going due to niether of us getting any ships out with in 10-15 moves). The first game he used inferior iterons and just piled them onto the table and then just kept the last one in his hand.
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stevetheone
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 13:58 There are ways round this. You can start by blowing up his ships or the Labs themselves. Take the fight to him instead of waiting for him to come and win. If he is just using a the weaker ships you should be able to go in and take out his starbase before he has to many to cause you trouble. I'd suggest asking for help in the different racial forum rather than saying this card needs changing. Your opponent has build a strong, reliable deck based on a good idea. You just have to come up with a better one. We shall seed the stars with our scions and reap that harvest.

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Buhallin
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 14:45 FWIW, I believe that Blatherskite's Nationals-winning deck was based on Inferior Iterons + Astronautical Labs. It's certainly a powerful combo, but it doesn't seem to truly dominate.
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Bombadidaloo
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 15:36 ...and your opponent relying on Astronautical Laboratories to win turns all your starbase-removal cards into win cards. Just remember to deal with the Astro Labs during your turn, because if you destroy it during his turn he'll just reveal in response.

Oh and see Overload. It also wins you the game.

Post edited by: Bombadidaloo, at: 2007/09/12 15:37
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Blatherskite
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Re:Astronautical Laboratories - Imbalance - 2007/09/12 19:16 Thats why I ran Central Fleet Command, because Astro-labs has some weakness. Power Shortage, Mind Clash...etc. I wouldn't call this deck type overpowered, just consistent. Blatherskite
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A PRINCE ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline… - Machiavelli
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Ryuteki
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Re:Astronautical Laboratories - Imbalance - 2007/09/13 01:37 It is also amazingly vulnerable to discard decks. -Ryuteki, Owner of the Rules!
We're playing Monday evenings in IL, see www.games-plus.com for the address or email me at ryuteki AT gmail DOT com.
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