The difference between bad luck and a bad deck - 2007/09/14 14:32How do you know the difference? I think my deck is decient in design, no where near the best ever, but getting there. I'm a realitive noob when it comes to the game, so far I've won 1 game and lost 5 games, 4 being against a single opponent (diffrent decks). I've played my minnie deck against him 3 times.
Sometimes I get too much land early and nother to play with it, otherwise I get all my expensive ships (4 of them) right at the begining, but no land to get ISK to play the ships, or I get a little of both, but don't get the starbases to make the deck really work.
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The 1 in 5 games a deck doesn't work is bad luck. The other times are either a bad deck, play or shuffling*.
For example, if your income engine isn't very efficient you end up running more locations to make up for it and are more likely to not draw enough ships/news.
I'm planning to do an article on Income Engines soon and Blatherstrike is planning to do one on Mulligans. You'd be amazed at how much you can improve your results by getting those two things right.
DTee
* You'll find your locations clump together during play. If you deal the deck into 7 piles at the end of the game (and then shuffle some more) you should implode less often.
Post edited by: DTee, at: 2007/09/14 14:54
Post edited by: DTee, at: 2007/09/14 14:55
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Blatherskite
User Cruiser
Posts: 162
Re:The difference between bad luck and a bad deck - 2007/09/15 00:48The mulligan is probable the most important thing after deck building. In short you starting hand should focus on you first 2 turns. If you don't have that settled in your first draw...shuffle everything back in that does not help your first 2 turns. There is a little more to it than that depending on your build, but it's a start.Blatherskite Caldari Propagandist
A PRINCE ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline… - Machiavelli
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Brootal
User Battlecruiser
Posts: 486
Re:The difference between bad luck and a bad deck - 2007/11/12 02:15From what you've said it sounds like your starting hands are bad, use your mulligan. Depending on the composition of your deck, I would be looking for about 2-3 income producing locations that I can play for the first few turns, probably 1 or 2 cheap frigates, anything else can go back if I don't have those. How you mulligan will vary a bit depending on the deck strategy.
Also as DTee said, shuffling is important, locations and starbase structures in particular will tend to clump together.
Also deck design is important, if things are a bit out of balance, it can seem like you never get the right cards, but it's more likely you need to adjust the balance of your deck a bit.
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