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Snooby
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Snakes in Space - 2007/10/13 13:37 For those who do/did not read Scrye Magazine Issue #114...

Snakes in Space
(all cards from The Exiled)

By Bobby Goodman III

REGIONS
1x Serpentis Tower
1x Aridia
1x Geminate
1x Placid

STARBASE STRUCTURES
1x Tracking Array
2x Reinforced Shields
4x Projectile Turret

SHIPS
4x Angel Ambusher
1x Angel Outlaw
1x Serpentis Baron
1x Serpentis Chief Watchman
1x Serpentis Protector
4x Serpentis Bodyguard
4x Serpentis Defender
4x Serpentis Sniper

NEWS
4x Dead or Alive
1x Miscommunication
3x Narrow Escape
3x Proofread
1x Postnatal
2x The Problem Solver

LOCATIONS
2x Acceleration Gate
1x Jaspet
1x Security Checkpoint
1x Serpentis Drug Outlet
2x Solid Pyroxeres
1x State War Academy
1x Ray of Matar

CHARACTERS
1x Arma Noren


This deck relies on choosing where and when to fight and taking advantage of combos between its news and ship cards.

Dead or Alive starts a death countdown for any ship that can only be delayed if your opponent discards. Proofread kills pesky news cards and can be followed with Miscommunication to steal those cards.

The locations were chosen for mining or because they help in combat. Acceleration Gates are invaluable for warping ships around, and the Ray of Matar and State War Academy can make even a small ship formidable. The outer regions have good combat bonuses, and your starbase structures will enhance your fleet when fighting at home. The nice new tech is Projectile Turret, made to tear fleets apart.

Many new strategies in The Exiled revolve around control of outer regions; I kept this in mind when choosing ships. The backbone of my fleet is the Serpentis Sniper, a 4-cost frigate with Exiled, which gives a bonus to its combat values in outer regions. It can also Snipe or Tank, raising firepower at the cost of shields or vice versa. The Serpentis Defender is a 3/3 frigate which can be played from your hand when a region is attacked, meaning suddenly, your opponent finds himself outgunned. These ships gain and hold territory well, but losing them is costly. Your enemy gains ISK for killing them.

The second part of the fleet consists of miners. Serpentis Protector, Serpentis Bodyguard, and Angel Outlaw all have nice secondary abilities. Offensively, the Bodyguard and Protector are also useful because they activate their commands after battling. The heavy hitters are the Serpentis Baron battleship and its escort, the Serpentis Chief Watchman, which cancels enemy commands.

I also included the new rare character Arma Noren. She guarantees income and causes enemy ships that damage her vessel to bounce back to their owner's hand.

Post edited by: Snooby, at: 2007/10/13 13:44
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