Trial of Expedition, and controling more one more region then enemy is how I stop bad card draw at times, because they can't deal with Vigils pinning them in place normally.
I've been swapping Kestrels for Assassin's lately as everyone seems to have found the wonders of Target jam here.
Someone toss me a critique if you are so inclined. In a good game I win 6 turns, but the deck isn't tight enough I know.
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