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Boardwalk :: Forum List Deck Discussion Amarr Decks

Entity
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Frigate
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Hard Nuts - 2008/03/13 21:35 Hard Nuts

Heres a pretty fun deck I made a few days ago.

Tower/Regions:
Blood Raider Tower
Stain
Curse
Insmother

Characters:
4 Ahremen Arkah

Ships:
2 Omen
2 Guardian
3 Coercer
4 Concord SWAT Officer

Structures:
2 Imperial Trade Registry
4 Home Guard

Locations:
4 Bastion of Blood
3 Interstellar Trade Post
2 Discordant Colony
1 State War Academy
2 Konrakas
2 Veldspar

News:
4 Hired Enforcers
3 Damage Control
3 Proof Read
4 Concord Escort
3 Mastermind


The basic idea is to get a SWAT patrolling Stain early game and defend it, until you have the resources to drop an Omen and Guardian in (home guard + mastermind), possibly with a Hired or two (or recycling that with dmg control/proofread)
The Bastion + SWAT patrol combo is pretty powerful for keeping regions, it means you get a ship that is invulnerable to conventional attacks, and the other locations also help keeping your ships from being murdered.

Suggestions for improvement welcome


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DTee
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Re:Hard Nuts - 2008/03/14 10:54 Home guard with Mastermind can be a lot of fun but I never got round to trying Concord Escort too...

Was there are a particular reason for choosing Proof Read over Mind Control?

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Re:Hard Nuts - 2008/03/15 11:26 Because Forsaken Ruins is this deck's worst enemy, and countering those for 2 isk beats doing so for 3 isk.

Not to mention it makes recycling Hired Enforcers cheaper

Post edited by: Entity, at: 2008/03/15 11:28


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Mortus946736
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Re:Hard Nuts - 2008/03/20 05:17 you do realise, that you have absolutely zip anti ship news? one or two news will totaly swamp your defense and run you out of the game. Just about everything i can see in your decklist tends towards the defensive. Its a cool deck in theory, but i was wondering what ideas you had to stop any form of anti ship news. Even as simple as warping two scouts into your region, then disarmerment treaty gets rid of your gaurdian. "If it is stupid, and it works. It ain't Stupid."- Unknown
"As long as there are men, there will be war." - Einstein
"There is a point to everything" - Uglio, the pointless forest
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DTee
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Re:Hard Nuts - 2008/03/20 13:25 Lol, that's the first time I've heard of disarmerement treaty (potentially) wrecking a constructed deck.

Amarr's defence against anti-ship news tends to be its counterspells (and to some extent Hired Enforcers). That does mean leaving Isk open for them but I don't think that's the deck's biggest problem.

Entity introduced this as a fun deck and I suspect there are plenty of players out there who would enjoy playing it. Personally I don't like relying on Concord SWATs, they are seeing so much constructed play that most decks are running a way to deal with them (e.g. Chief Watchman or Direct Damage).

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Re:Hard Nuts - 2008/03/20 17:48 Indeed this wasn't meant to be tournament (or even serious) stuff at all

It lost more games than it won, but in the few games that it worked, stopping an armada of 6 frigs 3 cruisers and a BS from killing, you using just 2 or 3 ships is plain hilarious


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