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Kempeth
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'Astral Mining Inc' and 'Mind Clash' - 2008/07/03 13:59 Target starbase structure loses its abilities (it still yields income and shield bonuses). When Mind clash leaves play, draw a card.

Instead of gaining income from mining commands at the beginning of your income step, you gain it at the end of your turn.

income step (gain money from mining)
playing 'Astral Mining Inc'
end of management phase (gain money from mining)
play 'Mind Clash' on 'Astral Mining Inc'
income step (?)
destroy 'Mind Clash'
end of management phase (?)

What would happen? What exactly does the card?

Option 1: The card moves your mining income from your next turn's income step to the end of this turn's management phase. This move occurs if astral is active at the end of your management phase. A bit like lost deliveries makes you skip your assembly step even when the card (and the ability that says so) are no longer in play...

Option 2: Or is it the equivalent of:
You gain income from your mining commands at the end of your management phase.
You don't gain income from your mining commands during your income step.

Option 2 is simpler but more powerful. Option 1 is more complicated but fairer.
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Bombadidaloo
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Re:'Astral Mining Inc' and 'Mind Clash' - 2008/07/03 21:23 Your explanation is a bit confusing, so I'll just spell it out for myself:

Turn X:
->Income step: Gain income (normal and mining)
->Management step: Play Astral Mining Inc.
->End of turn step: Gain income (mining only)

Turn X+1:
*Play Mind Clash targeting Astral Mining Inc.
->Income step: Gain income (normal and mining)
->Management step: Remove your Mind Clash (bouncing it to your hand with Damage Control sounds ideal), draw a card for Mind Clash leaving play.
->End of turn step: Gain income (mining only)

Turn X+2:
*Play Mind Clash targeting Astral Mining Inc.
::rinse, repeat::

-So yes, you can double your mining income this way. It's not as good as it sounds though, as you're expending two cards (Mind Clash and a news to remove Mind Clash from play) and spending 7+ isk to do so, only to gain an extra amount of mining isk in return, which, if it doesnt exceed 7 isk by that much, is really not that worth it.

Post edited by: Bombadidaloo, at: 2008/07/03 21:24

Post edited by: Bombadidaloo, at: 2008/07/03 21:25
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Bombadidaloo
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Re:'Astral Mining Inc' and 'Mind Clash' - 2008/07/03 21:24 oops double post

Post edited by: Bombadidaloo, at: 2008/07/03 21:25
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Kempeth
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Re:'Astral Mining Inc' and 'Mind Clash' - 2008/07/04 07:42 Bombadidaloo wrote:
-So yes, you can double your mining income this way. It's not as good as it sounds though, as you're expending two cards (Mind Clash and a news to remove Mind Clash from play) and spending 7+ isk to do so, only to gain an extra amount of mining isk in return, which, if it doesnt exceed 7 isk by that much, is really not that worth it.
First, thanks for clearing up the explanation.

After digging through the rules some more I think I agree. I was a bit torn untill now because I could not find a reasoning for either options but I think now I have:

I was comparing it to Lost Deliveries which when it leaves play forces it's controller to skip his next assembly step. But that is not a correct analogy. That part of Lost Deliveries is a pending ability. Astral Mining has only a Continuous Ability which last only while in play.

I agree that the combo isn't particularly strong. While you can make it worth the isk and card with some strong mining (20 isk or so is very possible), I think there are too many other strong income engines with other benefits to make this worth the hassle.
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Buhallin
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Re:'Astral Mining Inc' and 'Mind Clash' - 2008/07/04 14:30 They actually mentioned this as a specific use of the card when they previewed it.
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