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MrDark
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Location Denial - 2007/07/03 04:58 Here we go, explainations to follow...

Starbase
Enthrallment Tower

Outer Regions
Sansha's Nation
Dam Torsad
Metropolis

Locations
4x Slave Mines
4x Pyroxeres
4x Sansha's Scout Outpost
2x Star Chart Enterprises
2x Scordite

News
4x Slave-Dog Stowaways
4x Armageddon Project
4x Damage Control
4x Exposed Plans

Ships
4x Velator
3x Ibis
3x Navitas
4x Celestis
4x Tristan
2x Dominix

Ok, this deck is based off Moria's Minmatar Armageddon deck:

http://www.eve-ccg.com/component/option,com_joomlaboard/Itemid,35/func,view/id,3812/catid,10/

It occured to me after looking through my cards that you could build nearly the same deck - except with Exposed Plans you could shut down location producton permanently.

So here is the break down:

Enthrallment Tower - You shoul always be ahead on regions and locations. The upgrade is just a little insurance to be cashed in just before you assault his starbase.

Sansha's Nation - Allows you redraw Slave-Dog Stowaways and Armageddon Project

Slave-Dog Stowaways & Armageddon Project - The meat and potatoes of the deck. They kill locations. No location means little ISK production. No ISK means no enemy ships.

Damage Control - Nothing can throw a wrench in your plans like some news card coming out of left field. This will stop that from happening.

Exposed Plans - To be played right before Slave-Dogs or Armageddon Project, usually in the mid-game. This card, when played at the right time, should have the potential to cripple your oppenent's deck.

Velator & Ibis - These guys should be out on turn one and two in order to boost ISK income.

Celestis & Navitas - Killing locations is this decks job. You opponent finding himself strapped for cash is a happy side affect. These two ships turn the accident into a catastrophe by making news cost as much as 3 additional ISK each (1 for each Navitas) and ships up to 4 ISK each (1 for each Celestis).

Tristan - Just a good, all around workhorse for this deck. Have you noticed that all of these ships have mining, this one included? There is a reason for that...

Dominix - These two bad boys are the hammers for the Slave-Dogs and Armageddon coffin nails. They're big, beefey, and because all my ships have active commands they're cheap! (Dominix costs 13 - 1 for every ship you have with an active command).

So, to wrap up. Get your frigates out mining ASAP - using aggresive muligans if need be. Kill locations, kill locations, kill location. Build a Dominix. Blow up a starbase.

Thoughts, comments, and criticisms are welcome and encouraged!

Post edited by: MrDark, at: 2007/07/03 05:01

Post edited by: MrDark, at: 2007/07/03 05:01
A member of the Wrecking Crew - A White Wolf Demo Team

http://www.myspace.com/thewreckingcrewaz
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      Topics Author Date
    thread link
Location Denial
MrDark 2007/07/03 04:58
    thread link
thread linkthread link Re:Location Denial
Karash 2007/07/23 23:22
    thread link
thread linkthread link Re:Location Denial
Sensei 2007/07/24 16:40
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