Amarr at GenCon - 2007/08/31 15:44Recently went to GenCon, got into the top 8 with an Amarr deck almost devoid of rares. As a poor man my heart goes out to other players who may be looking to build a competitive deck without the benefit of a huge collection. The only rare I did use(hired enforcers) could be replaced with the new combat boosters.
Without further delay, here is the list: Empiric Tower
The deck runs more or less straightforward. My standard start would be to toss everything but impairers and crokites in the starting hand. Ideally I would pass my first turn, then on turn two play Khanid Kingdom, an impairer and a crokite, hopefully with a good start I would throw a slave mines or extra crokite.
The Crokite serves to protect the little miner from all the early threats, and the Khanid Kingdom slows down my opponents production(if he mines). And with this setup I can count on anywhere from 3 to 12 isk on turn 3(2 impairers, 2 crokites, and a slave mines) just from mining.
As for the win, the deck is kinda sneaky, none of the ships have an overwhelming force, just decent shields. But either a starbase upgrade or a timely hired enforcers would make the difference. With the tower up every ship has at least some force, I had a number of turn 4 or 5 wins miners joining in.
So anyone looking to build a competitive Amarr deck without much investment, could use this same setup. Especially with alot of the new exiled ships and news, it could be even easier.
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