Re:Amarr Torture Deck - 2007/09/15 16:32I have heard the Damage Control argument a lot, but in practice I've found I don't ever really need to get the torture back, especially with the Amarr one.
As long as your shifting control of a torture, it doesn't tick since its leaving before your duration step, so the only way an Amarr torture method would tick down is if your opponent kept it for four turns. And really if your opponent didn't play any ships for four turns, then the game should be over.
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