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Boardwalk :: Forum List Deck Discussion Amarr Decks

Robert Scythe
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Re:New Player Effin' Around - 2007/10/14 11:26 stevetheone wrote:
I would suggest you have 4 Veldspars instead of 2 and more (& bigger) ships. I'd cut down on the starbase structures, drop the Forsaken Ruins for some more anti-news cards.


I am not certain that you are understanding the deck concept. Removing starbase structures will make it that much more difficult to attain 20 or more shield strength for my starbase. Losing the Forsaken Ruins will obliterate any chance I have of nullifying my opponent's hold on outer regions (I need to control more to win). And, with the limited space left, what other ships would be useful? The Ibis's are must haves, and if they are in there I may as well have locations that allow me to mine so that I can use them more effectively. The Guardians' uses are obvious and the Punishers are incredibly efficient at holding early outer regions and fortifying base defense (coupled with Sentry Guns). I realize that Veldspars are cheap and good but I believe that the odd mix of locations in this deck may prove to be rather lucrative, surprisingly enough. I appreciate your comments but question your overall outlook that motivated them.
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      Topics Author Date
    thread link
New Player Effin' Around
Robert Scythe 2007/10/13 03:56
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thread linkthread link Re:New Player Effin' Around
stevetheone 2007/10/13 12:19
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thread linkthread linkthread link Re:New Player Effin' Around
Robert Scythe 2007/10/14 11:26
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thread linkthread link Re:New Player Effin' Around
Elohim 2007/10/14 12:37
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thread linkthread linkthread link Re:New Player Effin' Around
Robert Scythe 2007/10/14 22:21
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thread linkthread link Re:New Player Effin' Around
Buhallin 2007/10/15 17:31
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thread linkthread link Re:New Player Effin' Around
Erk 2007/11/12 09:48
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