I've been playing my Caldari Draw/Disrupt Destroyer deck for a while now, and its time to bring on a new deck. The choice feel on Amarr. Religious fanatics ftw, and all that.
I've always seen Amarr as a fairly 'simple' faction, with strong individual ships (such as Guardian, Concorde Swat Officer, and others), but without too much combo and finesse. Boy was i wrong Ive been toying around with the composition, and although I'm fairly happy with the result so far, there are a couple of combo's I would like to tjeck with you guys before hitting the table:
Scalding Pass [Outer Region] + Spread the Influence [News]
In my manage phase, open Scalding pass, and at the end of turn, play Spread the Influence, giving my opponents most ocupied Outer Region, Scalding Pass's abilities. This will result in all his ships being destroyed if his Starbase is not upgraded, correct?
Amar Method of Turture [News] + Opponent Controlled Exiled Destroyer [Ship] in assembly
My deck is Frigate heavy, so I needed an answer for the bad-ass Exiled Destroyers (the 4/4's for 3ISK), this was what i came up with:
Play Amarr Method of Torture on the end step of your opponents turn, when his Destroyer'o'Doom is on assembly 1 or 2. On your own turn, sack a non-news to Amarr Method of Turture, to give it to your opponent. Then play a number of Frigates from you hand equal to the Destroyers assembly step, and it is destroyed, correct?
Thats it for now. Im sure I've only touched the surface on Amarr combo's, but hey, you've got to crawl before you can walk.
-In advance, Thanks
Post edited by: McManic, at: 2008/03/29 13:32
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