Re:Amarr Combo's: Spread the Influence + Turture - 2008/03/30 23:12Our playgroup uses outer regions in great exstend, even more with the new sub-faction starbases, that require you to hold 2 outer regions at the start of your turn, to be able to attack home regions. Plus, people love their Arkonor's
If this combo will change the way people play their game, I can only be happy that my little combo has had such a great influence
Im fully aware of the danger of mind control, that is why my deck features a playset of them myself. Mind Control'ing his Mind Control, should be a valid strategy.
(btw: you can sack any non-news to torture, not just ships)
The deck is featuring alot of sack/torture, so even though bigger ships could help, they are too big of a liability. The deck has only a single Armegeddon Battleship, and that has been included as a answer for a Battery deck, i know one guy in my local group is playing.
Post edited by: McManic, at: 2008/03/30 23:13
The administrator has disabled public write access.