Re:Attack of the ITERONS! - 2008/04/06 15:26Looks like a good start. I myself piloted what I dubbed "Superior Inferior Laboratories" to 15th place at the last Gencon, it is somewhat similar to your list (if you want to take a look at my decklist, it is still somewhere in this forum section )
Some bits of advice:
-You need anti-news. 4x Damage Control. There's another reason for Damage Control as well, which is:
-Hired Enforcers. This card both saves your ships and makes a win easier. With Damage Control you can bounce and replay it as well.
-In my newer version of the deck, I run that Gallente pilot that's rare and bounces enemy ships when they damage yours, and adds +1 trade. She's quite nice to throw on an Iteron, because they'll take many ships targeting them each to bring them down, so if you run a particular card named Human Research Facilities, you can easily rebuild your Iterons from the scrapheap while your opponent has to spend time replaying all their ships you just bounced, which likely have assembly while yours don't
-Remember that Problem Solver can also be used to get double the effect out of Astronautical Laboratories- reveal an iteron, apply bonus, Problem Solver the Laboratories, replay it, rinse, repeat.
-I would suggest putting more cards in here that you can play turn 1, to increase deck efficiency. How about that rare Gallente pilot I mentioned?
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