Reclamation Tower - 2006/11/14 22:56Okay, after the most recent article by Brian, I have looked over the racial victory towers and decided that Reclamation Tower may be the easiest one to perform with my current card stock.
The plan is to build a deck that has a decent income to pay for the structures, as well as a good defensive ship set to hold the systems against the enemy.
A lot of cards were on my shortlist to put in the deck and may still go in depending on eprformance. I find it rather slow, but I have been playing Minmatar Blitz.
Ideally I would add more Guardians if I had them as they work GREAT with a Punisher to hold a system by themselves, forcing the enemy to withdraw.
Xeno Research Centre was a bit too expensive to include in the end, but I may put it back in for the card draw, income and shield boost. The Salt Mill is good for money and shields, and its restriction ability can be got around with Mind Clash, so it may make it in. Power Shortage may go in to protect my structures that are being destoryed or gimped by opponents news card. I'd rather key structures went to hand rather than to scrapheap. Forsaken Ruins is a good card for emptying Regions and putting you in advantage for the win.
On the other hand, Pirate Merceneries uses too many funds, so may need to be dropped for the above or more Hired Enforcers if I can find some.
The deck needs to be scrutinised to see if more ships/locations are needed.
Starbase Coalition Tower
Outer Regions Stain Molden Heath Society Of Conscious Thought
News (16) 4x Mind Clash 2x Pirate Mercs 4x Exiled From The Empire 4x Stubborn Mechanic 2x Hired Enforcer
Main defensive tactic is Ambush and Patrol with some news cards to beef up ships. Key is to try and play Stain first and hold it against enenemy. Using Juggernaut Platforms can supplement the need to defend your base, allowing more resources to protect Stain. If dropping Stain before opponent gets a region is not possible, then look at Molden Heath for income and cheap upgrade.
You should only upgrade when you can know you will win next turn.
Possible Changes:
Remove 2x Pirate Mercs 2x EMP Minefield 2x Omen
Add Xeno Research Centre 1x Guardian 2x Plagioclase 2x Forsaken Ruins
I need people's thoughts and input on this. I think it has potential but needs very fine turned.
Post edited by: Civi, at: 2006/11/14 23:24
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