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Factions in The Exiled

The Exiled will introduce four new factions to Second Genesis, each paired with one of the four existing races. While players of the online game may already be familiar with EVE’s pirates, we would like to use this week’s Exiled Update to acquaint you with the corsairs of the outer regions, and the role each organization will play in ESG.


Angel Cartel

Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the Dominations and in the century they've been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people.

The Angel Cartel is paired with the Minmatar, and continues the theme of overwhelming damage CEOs have come to expect from the rust-colored cards. Small, cheap continue to be the favored tactics, but whether they will remain viable in the expanses of lawless space remains to be seen.

Angel Cartel

Blood Raiders

The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies, and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood.

The Blood Raiders are intimately tied to the Amarr, and therefore operate much like an Amarrian corporation in combat. Their robust ships dominate any engagement, denying the enemy any advantage in firepower or terrain. But since they operate outside the Empire’s laws, the Blood Raiders are far more ruthless in their domination.

Blood Raiders

Guristas

Formed by two former members of the Caldari Navy, the pair that go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.

The Guristas are playable by the Caldari. As true pirates, the Guristas understand the importance of disabling enemy vessels, making them all the easier to plunder. They also excel at remaining mobile, a necessary skill when the Caldari Navy has orders to shoot on site.

Guristas

Serpentis

The Serpentis Corporation was founded a few decades ago by V. Salvador Sarpati. At first it was engaged in hi-tech research, but with time its ties with the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the Angel Cartel early on to provide protection for his stations, and both sides have prospered enormously for this deal. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renown specialist in that field.

Serpentis pilots are known for two things: their obsession with wealth and their friends in high places. The Corporation as a whole excels at generating ISK, and has a history of evading legal action, all while redirecting investigations towards their rivals.

Serpentis
 







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