The seven original Minmatar tribes thrived on a culture of
loyalty that was evident in every aspect of their industrious society,
and were regarded as the brightest engineers in the world of EVE. But
in a cataclysmic turn of events, the gold-tinted hulls of Amarrian
warships descended from the skies and spread rampant destruction among
their worlds. The tribes were no match for the invader’s superior
weapons technology, and those who were not killed during the onslaught
were doomed to a lifetime of servitude to Amarrian masters. After
enduring centuries of brutal occupation, a great slave rebellion
supported by the Jovians and the Gallenteans finally ousted the
Amarrian overlords from many of the original tribal worlds. But today’s
Minmatar Republic is a shadow of the great civilization it used to be.
Even now, millions of ethnic Minmatars remain enslaved, and their hope
for freedom rests on the shoulders of those who can find the will to
unite with their brethren and rise once again.
The Minmatar Tribes
The Minmatar society is very much based on tribal society. There are
seven major tribes or clans, Sebiestor, Krusual, Brutor, Vherokior,
Nefantar, Thukker and Starkmanir. Of the seven clans, four make up the
Minmatar Republic, Sebiestor, Krusual, Brutor and Vherokior. The
Starkmanir tribe was almost totally destroyed by the Amarrians after a
crushed rebellion four centuries ago, only a handful remain as slaves
within the Amarr Empire. The Nefantars collaborated with the Amarrians
during the latter control of the Minmatars. They were driven out
alongside the Amarrians during the Minmatar Rebellion and today make up
what’s commonly known as the Ammatars. Lastly, the Thukkers are
scattered throughout the world of EVE, their tribal bindings are very
loose and many of them don’t even consider themselves to be a part of a
tribe any longer. These people have rejected many of the strongest
traditions of the Minmatars, such as the tattooing process.
Here is a brief description of three of the seven tribes. The Amarrians
gave each tribe a nickname, meant to be derogatory, but which the
tribes embraced as being complimentary of their respective talents and
uniqueness.
Sebiestor
Nick:
The Sinister
Tribe leader:
Karin Midular
Physical description:
The Sebiestors are of slight build, but are lithe and often graceful.
Pale, taut skin and thin frame is the norm and these looks lead many to
belief they suffer from constant malnutrition and sickness. The
Sebiestors favor simple tattoo forms – straight lines and clean
patterns, but flowing, symbolic signs are not unheard of.
Brief history:
The Sebiestor tribe hails from the inhospitable steppes of the
Mikramurka continent in the northern artic region on Matar. The
Sebiestors are the most technically inclined of the Minmatar tribes and
were at the forefront in the tentative space exploration program the
Minmatars were undertaking just before the Amarrians arrived. Today,
most of the Minmatar ships and stations are engineered by Sebiestors.
Brutor
Nick:
The Fierce
Tribe leader:
Wkumi Pol
Physical description:
The Brutors are a swarthy people originating from the island-ridden
southern hemisphere of Matar. They are a bit larger and burlier than
the other tribes, and as they favor physical prowess over anything else
they can be frightening to face in the flesh.
Brief history:
The Brutor tribe and the Starkmanir tribe were once one and the same,
living in the vast Eyniletti-plains. Some thousands of years ago one of
the sub-clans of this tribe traversed the Mioar-strait and started
settling the islands in the Mioar archipelago, moving ever more
southwards. In the end, this sub-clan lost contact with their head
tribe and the Brutor tribe came into existence. The Amarrians enslaved
the Brutors in droves; due to their physical strength the Brutors were
ideal for manual labor. A considerable portion of the tribe is still
enslaved within the Amarr Empire.
Krusual
Nick:
The Crafty
Tribe leader:
Tenerhaddi Dykon
Physical description:
The Krusuals are tall, with brown skin. They keep their heads shaved at
the sides, with only a narrow hairline running from their forehead to
the back of their heads. The Krusual tribe uses flowing, often
geometric tattoo motifs, seldom cluttered, always orderly and pleasing
the eye.
Brief history:
The Krusual tribe initially inhabited the mountainous region of the
upper Tronhadar-valley on Matar. The other tribes regarded the Krusuals
as the most barbaric of them all, but that stemmed more from a lack of
knowledge about the intricate culture of the secluded Krusuals rather
than being an actual fact. The Amarrians had real difficulties subduing
the Krusuals during their conquest of the Minmatars and the unruly
Krusuals in their mountain bases were always a thorn in the Amarr side.
The large, fertile plains of Matar, home planet of the Minmatars, with
endless herds of hoofed animals, proved ideal for a nomadic lifestyle.
The fabulous conditions on Matar coupled with more than enough space
meant there was less incentive to struggle to keep up the technology
level after the closure of the EVE gate. For ages the Minmatars roamed
this paradise, slowly divided by time and distance into numerous
tribes.
The tribal community was ideally suited for nomads, but remarkably the
Minmatars kept their strong tribal ties after urbanization began, even
if some of its more strict aspects have declined in recent times, such
as the stringent caste system and (for some of the tribes) acreage
serfdom for farmers and workers. To this day, Minmatars identify
themselves first and foremost through their clan.
The Minmatar tribes evolved their own traditions over time, but limited
communications between them ensured a few basic similarities in their
social structure. One of these is the pyramid structure of the tribe:
each tribe has a number of family clans, which are then further divided
into sub-clans based on occupation, geographical location and other
traits (this is different between the tribes even if the overall
structure is the same). Each of the seven major tribes has a tribal
leader; this person serves pretty much the same position as a president
or a head of state for the tribes. The authority of the tribe leader is
unquestioned within the tribe, but he has little or no power outside
his tribe. The clan structure is both one of the main strengths and
main weaknesses of the Minmatars. On the one hand the strong tribal
bonds have kept the Minmatars pure in their cultural heritage, but on
the other hand it makes them politically weak and vulnerable versus the
other empires.