1. Seats are chosen at random and the order of turns is clockwise from the beginning player.
2. The player who begins does not skip his or her first draw phase.
3. When a player is eliminated from the game, the following steps must be taken: I. All of that player's cards are removed from play, except outer regions and locations in outer regions. II. If any other player had ships located in the eliminated players home region, he or she must withdraw them.
Optional Variations
Range:
A
range of one means that you may warp only into the regions of the
players sitting next to you. A range of two extends your reach to two
seats on either side.
Predator & Prey: The player to
your left is your prey; you get a reward when your prey is eliminated.
The player to your right is your predator. Once you have eliminated
your prey, the next player in line becomes your prey.
Eliminating your prey:
When the prey is eliminated, the predator takes the prey's starbase and
adds it to his own as a starbase structure with income +2. Then the
predator draws 2 cards.
Alliance Play
Alliance Play is a team-based multiplayer format.
1. Each alliance has one turn where all the members of the alliance have to go through the phases and steps together.
2.
Priority within the alliance goes from left to right, with each member
making as many plays as he wishes before passing priority. Priority is
passed around until no player wants to make any more plays.
3.
Members of an alliance may speak to each other, gesture, whisper and
communicate in any way they want about the game and their strategies.
4. Each alliance has only one home region, where each member has one starbase.
5.
Although each player has a starbase, their total shield values are
combined during the resolution step of a battle in their region.
6. Players may not share their ISK with alliance members.
7.
Players may warp into friendly regions controlled by other players and
stay there. This is not considered an attack and control of the region
does not change hands.
8. Ships with the trade command may trade in all friendly regions.