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Rulebook
Page 12 of 12

Glossary 

Activate > When a ship’s command tab is rotated away from you (upwards) and the command is active.

Assembly > The time it takes to build a ship. A ship with no assembly tab enters play ready and docked.

Attack > The amount of damage this ship deals to its target.

Attacking Ship > When you warp a ship into an enemy region, that ship is considered to be an attacking ship until the attack has been resolved.

Bank > This is where you keep whatever it is you use to represent ISK.

Command > Ambush, haul, mining, patrol and trade. A ship’s command ability only applies when the appropriate command has been activated.

Command Power > The power of your ship’s command.

Controller > The player who controls this card or region.

Deactivate > When a ship’s command is no longer active.

Defending Ship > When your region is under attack, all your ships in that region are considered defending ships until the attack has been resolved.

Discard > When you are supposed to discard, you have to choose a card in your hand, and put it in your scrapheap.

Docked > All ships come into play docked in your starbase due to their construction inside.

Duration > The amount of time this news card stays in play. A news card with no duration tabs goes directly to the scrapheap after it has been resolved.

Enemy > All cards controlled by your opponents are considered enemy cards.

Friendly > All cards controlled by you are considered friendly cards. In some multiplayer variants, your ally’s cards are also considered friendly.

Income > The ISK you gain during the income step of your setup phase.

ISK > The currency in EVE.

Limited > You may only play one ‘limited’ card each turn.

Market > Every player draws cards from his or her own market.

Mineral Value > The value of the minerals you can harvest from this location.

Opponent > Your enemy players.

Owner > You own all your cards and are not required to relinquish ownership of them during the course of play. Not to be confused with Control.

Pile > The pile is where you keep cards and abilities that have been played but haven’t been resolved.

Play > When you reveal a card in your hand and pay its ISK price. If cards ‘come into play’ in any other way, they are not considered ‘played’.

Reassemble > When a ship is reassembled, it is docked in your starbase as if you had just put it into play from your hand.

Region > There are two kinds of regions: Outer regions and home regions. Outer regions can be played by all players during their own management phases. To control an outer region and gain its benefits, you must control at least one ship in that region. Your home region is represented by your starbase. You always control your own home region and all the locations in it.

Sacrifice > When you have to sacrifice a card, choose a card that you control and put it in your scrapheap. You can not do this unless a card tells you to.

Scrapheap > This is your discard pile and where all cards go after they have been destroyed, discarded, sacrificed, or otherwise removed from play.

Shield > This is how much damage it takes to destroy this ship or starbase.

Undocked > Ships that are not docked inside your starbase. A ship cannot be undocked unless it has been assembled.

Upgraded Starbase > You can upgrade your starbases during your management phase by paying its upgrade price.

Wallet > This is where you keep your ISK. You wallet is empty at the beginning of the game.

Warp > The action of moving a ship from one region to another region.

Withdraw > Ships can withdraw from battle by warping to other regions or by docking.


 


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