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Rulebook
Page 2 of 12

INTRODUCTION & BACKGROUND

The world of EVE is the world of the future – our future! As the game begins, mankind has spent millennia going through a vicious cycle of destruction and success. It has led to millions of settlers being cut away from civilization and stranded in a galaxy, far away from planet Earth – its history now faded in the mists of time. In this new world, five distinct human races have emerged as the primary contestants for power. These are the Amarr, Minmatar, Gallente and Caldari races which are playable in this Core Set, and the fifth are the mysterious Jovians.

Each race relies on the success of progressive corporations to increase their overall influence in the galaxy. A corporation’s natural affinity for garnering wealth and power, and its single-mindedness when it comes to reaching goals, make it the most efficient tool when struggling for power. And some would even say they are the most efficient tool to govern...

 


 

Your Role

You are a CEO of an aspiring corporation. As the game begins you control a single starbase, a steady income and you have access to a market from which you can buy whatever is in supply. The ace up your sleeve is the secret knowledge of valuable outer regions which can yield the fortune you need to build up your corporate empire and defeat the opposition.

Your weapons are absolute power over your employees and other corporate assets. Plan the progress of your corporation well by constructing your deck of cards carefully. Rest assured that your opponents – the CEOs of rival corporations – have their strategy planned. In EVE, business is war, and the only thing that matters is winning.

 

The Game Concept

You must produce a steady income by claiming outer regions of space and harvesting their rich resources. Enhance your starbase and defend it from incoming threats. Build a fleet of spaceships and send them on missions to reduce your opponents’ income, steal their resources, destroy their ships and ultimately destroy their starbases.

Victory Conditions

If all your opponents’ starbases have been destroyed, or if you have met an alternative victory condition, you win the game. If you are supposed to draw a card when none are left in your deck, you lose the game.

 

THE MOTHER OF ALL RULES!

If the rules text on a card contradicts these game rules, the rules on the card take precedence.


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