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The Minmatar Junkyard
By Matthew Chaloux, aka Erdain
Jan 29th 2007

The Minmatar Junkyard deck focuses on paralyzing the opponent by eliminating their ships. After playing the Minmatar Starter deck, I noticed a few cards that would contribute a great deal to this theme.

Adaster's Disaster and Remnant of Vak'atioth are the first cards on our list, with the potential to destroy the enemy ships before they can claim any territories, mine, or attack our forces. Sprinkle in Day of Retribution for dealing with regional attacks, and Impending Doom for speeding up our assembling, and we’re well on our way.


News:
4x Adaster's Disaster
4x Remnant of Vak'atioth
2x Day of Retribution
2x Impending Doom


Next we’ll focus on the ships chosen, and how they play in to the overall theme. Most of our ISK will be used to fuel cruisers, and news, so we want to keep frigate prices as low as we can. We’ll want to use Hoarders for their trading ability, and defensive value. The Vigil costs only 3 ISK to play and has the potential to force enemy ships into bad situations, so it makes a great addition. The Burst's low cost and ambush 3 make it perfect for guarding your first locations. Add in Reapers, which don’t need to be assembled, and we have ourselves all the frigates we’ll need.

For our other ships, Scythe's and Thrashers are excellent choices to deal with frigates. The Scythe is particularly potent in combination with the Frailty Tower, which must be used with caution. The Bellicose's warp scramble and buyback make it an asset in combination with the Vigils. Add in a few Ruptures and a Scimitar and you have a versatile fleet of ships.


Ships:
4x Reaper
4x Burst
3x Hoarder
2x Bellicose
2x Vigil
4x Scythe
2x Rupture
2x Thrasher
1x Scimitar
Total Cards So Far: 36


For the Minmatar Junkyard to work we’ll want as much ISK as soon as possible; this means pulling in 6 or 7 ISK by our second turn. Adding in Crokite for its ability to ward off attackers, we should have 19 locations:


Locations:
2x Scordite
2x Omber
2x Star Chart Enterprises
2x Interstellar Trade Post
3x Crokite
4x Forgotten Paradise
4x Veldspar


This gives us a viable deck, but adding in Sentry Gun for defense, and an Early Warning System can work in our favor:


Starbase Structures:
4x Sentry Gun
1x Early Warning System
Add in our regions and we’re done:

Frailty Tower
Stain
Sansha’s Nation
Moon of Ndoria
Total cards: 60 + regions

Voila, with the correct play this deck will send its opponents into a rage trying to take control of galaxy.


Matthew


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