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Tournament Rules
Page 5 of 6

5. Tournament Pairings and Number of Rounds

5.1 Swiss Pairing

Pairings for EVE: TSG tournaments are made using the Swiss system, which means that whenever possible, you play someone with the same amount of match points as you. Players receive 3 match points for winning a match, 0 points for losing and 1 point goes to each player in case of a draw. Pairings for the first round of a tournament are decided at random. After round one, players with equal points are paired randomly against each other, beginning with the highest-scoring players. If the number of players is odd within a point group, the odd man out is paired against someone in the point group below him. Whenever there is an odd number of people to pair against each other, choose one player at random from the group with the least points and grant him a bye. Players may not be granted more than one bye in the same tournament. A bye means you don't get an opponent but still get a match win. During the Swiss rounds you may not be paired against the same person twice.


5.2 Number of rounds

Number of Players

Number of Rounds

8 - 16

4

17 - 32

5

33 - 64

6

65 - 128

7

129 - 256

8

257+ 

9

5.3 Match Play Out

Matches are played ‘best of three’; meaning that while time permits, players compete until either of them has won two games. If the time runs out before either player has won two games, then the player with the most wins has won the match.


5.4 Finals

After the Swiss rounds the top 8 players proceed to the finals. You can also have top 4 or 16 depending on the size of the tournament. In case of tied points, the tiebreaker score for a player is the win percentage of his opponents (not counting byes). A draw counts as half a win when calculating win percentage. The player with the higher tiebreaker score wins the tie.

The finals are decide in a single elimination bracket, pairing the highest scoring finalist with the lowest scoring finalist (with 8 finalists, these would be the pairings: 1 vs. 8, 2 vs. 7, 3 vs. 6, 4 vs.5).

 

 

5.5 League Play

During a league season, individual point totals must be tracked between events using the Holder. These points do not influence pairing or ranking in events, but are instead the sum total of a player's final scores at the end of each event. At the end of each league, the player with the highest score total is declared the winner.



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